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Overview

  • Develop your problem-solving skills and knowledge in mathematics to develop realistic scenes in gaming environments.
  • Complete 2 separate degrees in 4 years full-time.
  • Specialise in applied and computational mathematics, decision science, statistical science.
  • Specialise in animation, digital media, game design or software technologies.
  • Be a part of Queensland’s leading video game industry, responsible for titles such as Hellboy and Star Wars: The Force Unleashed.
QTAC course code 418672
QUT course code SE70
Attendance Full-time
Course duration 4 years full-time
Start month 2017 February
Delivery On campus
  • Gardens Point
Faculty
  • Science and Engineering Faculty
Course contact Enquire
CRICOS code 092653A
Careers
  • Actuary
  • Computer Game Programmer
  • Computer Games Developer
  • Digital Content Designer
  • Digital Content Producer
  • Games Developer
  • Mathematician
  • Quantitative Analyst
  • Sound Designer
  • Statistician

Details

In this double degree, you will complete the requirements for two separate degrees in four years. The course consists of units in both Games and Interactive Environments and Mathematics. In the Games and Interactive Environments component you will complete core units in introductory design, games studies, professional skills and basic programming and then choose one of these majors:

  • Animation
  • Game Design
  • Software Technologies.

In your final year, you will participate in a major group project to produce a significant piece of work using PC, mobile devices, consoles or virtual reality.

In your mathematics component, you will complete core units that provide a foundation for both study and future work in mathematics and games and interactive environments, and then choose one of these majors: 

  • Decision Science
  • Applied and Computational Mathematics
  • Statistical Science.

Students are assisted throughout their course with choices to match their career aspirations and abilities. All these strands involve project work and real-world applications.

Why choose this course?

You will have the opportunity to use your problem-solving skills to develop realistic games in a competitive gaming environment. A decade ago, people probably wouldn’t have noticed if the cape the game hero was wearing didn’t flap in the wind as he ran, or that the boxes in the corner of the room of the dungeon didn’t fall over when they are run into in a fight. Today, serious gamers notice and demand this type of realism in their virtual worlds. This is where your maths and problem-solving capabilities come into play. Complex formulae are used in games design to create realistic scenes, and knowledge of mathematics will certainly aid your understanding. 

Undertake core units from your Bachelor of Mathematics and Bachelor of Games and Interactive Environments, including:

  • applied, computational discrete and financial mathematics
  • mathematical modelling
  • operations research
  • scientific computation and visualisation
  • statistics and statistical modelling.
  • digital media
  • game design.

This double degree aims to provide you with opportunities to develop your skills and knowledge in mathematics and in games and interactive environments. You will develop the ability to apply mathematics, statistics, computational methods and decision science to real world problems.

The aim of the Bachelor of Games and Interactive Environments is to provide you with the necessary skills, knowledge and values to be succesfully employed within the computer games industry or to develop game applications for a broad range of industry sectors (for example: government, finance, education).

Career outcomes

Gain practical skills using the latest computer technology to enable you to solve real-world problems and prepare you for a career within the games and interactive environments industry, as well as in a wide range of areas such as finance, investment, information technology, environmental management, health, marketing, logistics, defence, media, education and research.

Professional recognition

The Software Technologies major of the Bachelor of Games and Interactive Environments is accredited by the Australian Computer Society (ACS). ACS accreditation is internationally recognised by the Seoul Accord. You may also be eligible for membership in the Australian Mathematical Society (AMS), ANZIAM (Australia and New Zealand Industrial and Applied Mathematics, a division of AMS), the Australian Society for Operations Research Inc. (ASOR) and the Statistical Society of Australia.

Research pathways

You may wish to take your passion further and extend your studies with an honours research program.

Honours is an ideal pathway for high-achieving graduates to enter the doctoral program (PhD), and provides a wider range of career opportunities including research, analytic or teaching positions.Consult your course coordinator in second or third year to assess what projects may be available within your areas of interest.

To be eligible for an honours course, you must have a bachelor degree in information technology, mathematics, science or property economics (depending on the course) or its equivalent, completed within the last five years, with a minimum grade point average of 4.5 (on QUT’s 7-point scale).

Other study options

  • Bachelor of Games and Interactive Environments
  • Bachelor of Mathematics
  • Bachelor of Business/Bachelor of Games and Interactive Environments
  • Bachelor of Science/Bachelor of Games and Interactive Environments

Units

Download course structures and unit outlines for Bachelor of Games and Interactive Environments/Bachelor of Mathematics

Students are required to complete 384 credit points comprised of 192 credit points from the Bachelor of Games and Interactive Environments program and 192 credit points from the Bachelor of Mathematics program.

Games and Interactive Environments component:

  • 6 units (72 credit points) of games and interactive environments core units, which includes 2 units (24 credit points) of option units* selected from an approved list.
  • 10 units (120 credit points) of Major core units

Mathematics component:

  • 6 core units (72 credit points), which are further divided into 4 mathematics core units (48 credit points), and 2 core option units* (24 credit points) selected from an approved list.
  • 10 major core units (120 credit points).

* Unit options list - comprises a wide variety of foundation units from a range of disciplines offered at QUT. In the Mathematics component, there is an opportunity to choose additional mathematics units, which includes a unit specially designed to assist students without a background of successful study in Mathematics C at high school; an alternative unit aimed at high achieving students that explores some interesting and unusual aspects of mathematics in some detail; and a unit introducing the field of computational and simulation science which combines mathematics, science and computing to simulate real-world problems. The core option choices can be used to complement your Major studies.

Entry requirements

Minimum academic requirements

Previous study outside Australia

Select the country where you completed your studies to see a guide to the grades you need to apply for this course.

Don't meet the academic requirements? We can help!

We offer pathway courses to help you meet the academic requirements for this course.

When you apply for this course, we will recommend which pathway course you should enrol in.

Subject prerequisites

  • Maths B

You must have achieved this study at a level comparable to Australian Year 12 or in recognised post-secondary studies.

Did you complete secondary school in Australia?

Guide to entry cut-offs

These cut-offs are based on the previous application period. The actual cut-offs may be higher or lower.

OP 6
Rank 89
Did you get an OP 1-5?

If you completed secondary school in Australia and received an OP 1-5 or equivalent, and you meet the course prerequisites, you are guaranteed an offer for this course in the major offer round.

Minimum English language requirements

We accept English language proficiency scores from a variety of tests. If you completed a test that was not IELTS, check which English language test scores we accept.

You must have taken your test no more than 2 years before your QUT course starts.

IELTS (International English Language Testing System)
Speaking 6.0
Writing 6.0
Reading 6.0
Listening 6.0
Overall 6.5

Don't have the English language score you need? We can help!

We offer English language courses to improve your English and help you gain entry to this course.

When you apply for this course, we will recommend which English course you should enrol in.

Haven't completed an English language test? We can help!

If you have not completed an English language test, you can sit the IELTS test at our IELTS test centre.

Course fees

Your actual fees may vary depending on which units you choose. All fees are based on current fixed fee prices. We review fees annually.

2017: $27900 per year full-time (96 credit points) (subject to annual review)

Scholarships and financial support

You can apply for scholarships to help you with study and living costs.

These scholarships are available for this course:

View all scholarships

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How to apply for Bachelor of Games and Interactive Environments/Bachelor of Mathematics

You're ready to apply if you have:

  1. Found all the courses you want to apply for. You can apply for up to 3
  2. Checked important dates
  3. Checked you meet the entry requirements
  4. Checked costs and scholarships
  5. Checked if you're eligible for credit for prior learning
  6. Gathered supporting documents

All done? Then you're ready to apply.

Apply now

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