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In this double degree, you will complete the requirements for two separate degrees in four years. The course consists of units in both Games and Interactive Environments and Mathematics. In the Games and Interactive Environments component you will complete core units in introductory design, games studies, professional skills and basic programming and then choose one of these majors:
In your final year, you will participate in a major group project to produce a significant piece of work using PC, mobile devices, consoles or virtual reality.
In your mathematics component, you will complete core units that provide a foundation for both study and future work in mathematics and games and interactive environments, and then choose one of these majors:
Students are assisted throughout their course with choices to match their career aspirations and abilities. All these strands involve project work and real-world applications.
You will have the opportunity to use your problem-solving skills to develop realistic games in a competitive gaming environment. A decade ago, people probably wouldn’t have noticed if the cape the game hero was wearing didn’t flap in the wind as he ran, or that the boxes in the corner of the room of the dungeon didn’t fall over when they are run into in a fight. Today, serious gamers notice and demand this type of realism in their virtual worlds. This is where your maths and problem-solving capabilities come into play. Complex formulae are used in games design to create realistic scenes, and knowledge of mathematics will certainly aid your understanding.
Undertake core units from your Bachelor of Mathematics and Bachelor of Games and Interactive Environments, including:
This double degree aims to provide you with opportunities to develop your skills and knowledge in mathematics and in games and interactive environments. You will develop the ability to apply mathematics, statistics, computational methods and decision science to real world problems.
The aim of the Bachelor of Games and Interactive Environments is to provide you with the necessary skills, knowledge and values to be succesfully employed within the computer games industry or to develop game applications for a broad range of industry sectors (for example: government, finance, education).
Gain practical skills using the latest computer technology to enable you to solve real-world problems and prepare you for a career within the games and interactive environments industry, as well as in a wide range of areas such as finance, investment, information technology, environmental management, health, marketing, logistics, defence, media, education and research.
The Software Technologies major of the Bachelor of Games and Interactive Environments is accredited by the Australian Computer Society (ACS). ACS accreditation is internationally recognised by the Seoul Accord. You may also be eligible for membership in the Australian Mathematical Society (AMS), ANZIAM (Australia and New Zealand Industrial and Applied Mathematics, a division of AMS), the Australian Society for Operations Research Inc. (ASOR) and the Statistical Society of Australia.
You may wish to take your passion further and extend your studies with an honours research program.
Honours is an ideal pathway for high-achieving graduates to enter the doctoral program (PhD), and provides a wider range of career opportunities including research, analytic or teaching positions.Consult your course coordinator in second or third year to assess what projects may be available within your areas of interest.
To be eligible for an honours course, you must have a bachelor degree in information technology, mathematics, science or property economics (depending on the course) or its equivalent, completed within the last five years, with a minimum grade point average of 4.5 (on QUT’s 7-point scale).
Download course structures and unit outlines for Bachelor of Games and Interactive Environments/Bachelor of Mathematics
Students are required to complete 384 credit points comprised of 192 credit points from the Bachelor of Games and Interactive Environment program and 192 credit points from the Bachelor of Mathematics program.
* Unit options list - comprises a wide variety of foundation units from a range of disciplines offered at QUT. In the Mathematics component, there is an opportunity to choose additional mathematics units, which includes a unit specially designed to assist students without a background of successful study in Mathematics C at high school; an alternative unit aimed at high achieving students that explores some interesting and unusual aspects of mathematics in some detail; and a unit introducing the field of computational and simulation science which combines mathematics, science and computing to simulate real-world problems. The core option choices can be used to complement your Major studies.
Select the country where you completed your studies to see a guide to the grades you need to apply for this course.
If your country or qualification is not listed, you can still apply for this course and we will assess your eligibility.
We offer pathway courses to help you meet the academic requirements for this course.
When you apply for this course, we will recommend which pathway course you should enrol in.
You must have achieved this study at a level comparable to Australian Year 12 or in recognised post-secondary studies.
We accept English language proficiency scores from a variety of tests. If you completed a test that was not IELTS, check which English language test scores we accept.
You must have taken your test no more than 2 years before your QUT course starts.
We offer English language courses to improve your English and help you gain entry to this course.
When you apply for this course, we will recommend which English course you should enrol in.
If you have not completed an English language test, you can sit the IELTS test at our IELTS test centre.
Your actual fees may vary depending on which units you choose. All fees are based on current fixed fee prices. We review fees annually.
2018: $29200 per year full-time (96 credit points)
(subject to annual review)
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