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Guide to entry thresholds

OP 7

Rank 86

Course information set

  • Develop your problem-solving skills and knowledge in mathematics to develop realistic scenes in gaming environments.
  • Complete 2 separate degrees in 4 years full-time.
  • Specialise in applied and computational mathematics, decision science, statistical science.
  • Specialise in animation, digital media, game design or software technologies.
  • Be a part of Queensland’s leading video game industry, responsible for titles such as Hellboy and Star Wars: The Force Unleashed.
QTAC course code418672
QUT course code SE70
Attendance Full-time
Course duration 4 years full-time
Start month 2019 February

You can defer your offer and postpone the start of your course for one year.

Delivery On campus
  • Gardens Point
  • Science and Engineering Faculty
Course contact
CRICOS code 092653A
  • Actuary
  • Computer Game Programmer
  • Computer Games Developer
  • Digital Content Designer
  • Digital Content Producer
  • Games Developer
  • Mathematician
  • Quantitative Analyst
  • Sound Designer
  • Statistician

Other courses you may be interested in


In this double degree, you will complete the requirements for two separate degrees in four years. The course consists of units in both Games and Interactive Environments and Mathematics. In the Games and Interactive Environments component you will complete core units in introductory design, games studies, professional skills and basic programming and then choose one of these majors:

  • Animation
  • Game Design
  • Software Technologies.

In your final year, you will participate in a major group project to produce a significant piece of work using PC, mobile devices, consoles or virtual reality.

In your mathematics component, you will complete core units that provide a foundation for both study and future work in mathematics and games and interactive environments, and then choose one of these majors: 

  • Decision Science
  • Applied and Computational Mathematics
  • Statistical Science.

Students are assisted throughout their course with choices to match their career aspirations and abilities. All these strands involve project work and real-world applications.

Why choose this course?

You will have the opportunity to use your problem-solving skills to develop realistic games in a competitive gaming environment. A decade ago, people probably wouldn’t have noticed if the cape the game hero was wearing didn’t flap in the wind as he ran, or that the boxes in the corner of the room of the dungeon didn’t fall over when they are run into in a fight. Today, serious gamers notice and demand this type of realism in their virtual worlds. This is where your maths and problem-solving capabilities come into play. Complex formulae are used in games design to create realistic scenes, and knowledge of mathematics will certainly aid your understanding. 

Undertake core units from your Bachelor of Mathematics and Bachelor of Games and Interactive Environments, including:

  • applied, computational discrete and financial mathematics
  • mathematical modelling
  • operations research
  • scientific computation and visualisation
  • statistics and statistical modelling.
  • digital media
  • game design.

This double degree aims to provide you with opportunities to develop your skills and knowledge in mathematics and in games and interactive environments. You will develop the ability to apply mathematics, statistics, computational methods and decision science to real world problems.

The aim of the Bachelor of Games and Interactive Environments is to provide you with the necessary skills, knowledge and values to be succesfully employed within the computer games industry or to develop game applications for a broad range of industry sectors (for example: government, finance, education).

Career outcomes

Gain practical skills using the latest computer technology to enable you to solve real-world problems and prepare you for a career within the games and interactive environments industry, as well as in a wide range of areas such as finance, investment, information technology, environmental management, health, marketing, logistics, defence, media, education and research.

Professional recognition

The Software Technologies major of the Bachelor of Games and Interactive Environments is accredited by the Australian Computer Society (ACS). ACS accreditation is internationally recognised by the Seoul Accord. You may also be eligible for membership in the Australian Mathematical Society (AMS), ANZIAM (Australia and New Zealand Industrial and Applied Mathematics, a division of AMS), the Australian Society for Operations Research Inc. (ASOR) and the Statistical Society of Australia.

Research pathways

You may wish to take your passion further and extend your studies with an honours research program.

Honours is an ideal pathway for high-achieving graduates to enter the doctoral program (PhD), and provides a wider range of career opportunities including research, analytic or teaching positions.Consult your course coordinator in second or third year to assess what projects may be available within your areas of interest.

To be eligible for an honours course, you must have a bachelor degree in information technology, mathematics, science or property economics (depending on the course) or its equivalent, completed within the last five years, with a minimum grade point average of 4.5 (on QUT’s 7-point scale).

Other study options

  • Bachelor of Games and Interactive Environments
  • Bachelor of Mathematics
  • Bachelor of Business/Bachelor of Games and Interactive Environments
  • Bachelor of Science/Bachelor of Games and Interactive Environments


Download course structures and unit outlines for Bachelor of Games and Interactive Environments/Bachelor of Mathematics

Students are required to complete 384 credit points comprised of 192 credit points from the Bachelor of Games and Interactive Environment program and 192 credit points from the Bachelor of Mathematics program.

Games and Interactive Environments component:

  • 6 units (72 credit points) of games and interactive environments core units, which includes 2 units (24 credit points) of option units* selected from an approved list.
  • 10 units (120 credit points) of Major core units

Mathematics component:

  • 6 core units (72 credit points), which are further divided into 4 mathematics core units (48 credit points), and 2 core option units* (24 credit points) selected from an approved list.
  • 10 major core units (120 credit points).

* Unit options list - comprises a wide variety of foundation units from a range of disciplines offered at QUT. In the Mathematics component, there is an opportunity to choose additional mathematics units, which includes a unit specially designed to assist students without a background of successful study in Mathematics C at high school; an alternative unit aimed at high achieving students that explores some interesting and unusual aspects of mathematics in some detail; and a unit introducing the field of computational and simulation science which combines mathematics, science and computing to simulate real-world problems. The core option choices can be used to complement your Major studies.

Entry requirements

Guide to entry thresholds

OP 7

Rank 86

Course information set

Assumed knowledge

Before you start this course we assume you have sound knowledge in these areas:

  • English
  • Maths B

We assume that you have knowledge equivalent to four semesters at high school level (Years 11 and 12) with sound achievement (4, SA).

More about assumed knowledge

Did you get an OP 1-5?

If you receive an OP 1-5 or equivalent, you're guaranteed an offer for this course in the major offer round.

Course fees

Your actual fees may vary depending on which units you choose. We review fees annually, and they may be subject to increases.

2019: CSP $9,300 per year full-time (96 credit points) (subject to annual review)

Student Services and Amenities Fee

You may need to pay the Student Services and Amenities Fee (SSAF) as part of your course costs.

HECS-HELP: loans to help you pay your course fees

You may not have to pay anything upfront if you're eligible for a HECS-HELP loan.

Find out if you're eligible for a HECS-HELP loan

Scholarships and financial support

You can apply for scholarships to help you with study and living costs.

These scholarships are available for this course:

View all undergraduate scholarships

You may also be eligible for Centrelink payments.


How to apply for Bachelor of Games and Interactive Environments/Bachelor of Mathematics

You apply through QTAC for all our undergraduate courses.

Are you ready to submit your application?

You're ready if you've:

  1. Found all the courses you want to apply for - you can apply for up to 6.
  2. Checked important dates.
  3. Checked you meet the entry requirements.
  4. Checked your course costs and if you're eligible for financial support.

All done? Then you're ready to apply.

Important: Make a note of the QTAC code for this course (418672) because you'll need to enter it as part of your QTAC application.

Apply now

After you've submitted your application to QTAC

If you've studied before or if you have at least two years' work experience, you may want to apply for credit for prior learning.


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