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Bachelor of Fine Arts (Animation)

Explore animated filmmaking, visual effects, game development and the visual arts in this studio-based course. Work on real projects or your individual practice.
Australia and New Zealand International
You are viewing Australian and New Zealand students' course information. You are viewing international students' course information.
You are viewing Australian and New Zealand students' course information. You are viewing international students' course information.

Guide to entry thresholds

OP
10
Selection
rank
79
View the entry requirements
Campus
Kelvin Grove
Campus
Kelvin Grove
Duration
3 years full-time
3 years full-time
Entry
February
February
QTAC code
421012
CRICOS
056185A

These thresholds are the lowest adjusted scores to which QUT made an offer in Semester 1, 2019.

 

Highlights

  • Develop practical skills in motion graphics, 3D graphics, drawing and real-time modelling for virtual environments.
  • Gain experience and contacts in your industry through professional industry placements and projects.
  • Choose independent study options where you can design and implement creative work.

Highlights

  • Develop practical skills in motion graphics, 3D graphics, drawing and real-time modelling for virtual environments.
  • Gain experience and contacts in your industry through professional industry placements and projects.
  • Choose independent study options where you can design and implement creative work.

Why choose this course?

Animation is an exciting creative field that spans a wide range of industries on a global scale. This degree allows you to explore creative fields including animated filmmaking, visual effects, game development and the visual arts.

This course provides a solid grounding in the fundamental concepts, practices and history of animation on which to build your own innovative practice. You will be encouraged to experiment with a range of animation styles and techniques while producing your own animations, graphics and visual effects. Studies on industry workflows, tools, process and skills, will equip you with a strong understanding of current industry practices— from concept development to timelines and finished works. In your final year your work will be showcased to industry professionals in a graduate exhibition.

Throughout the course, you can work on real-world projects or develop an individual practice. You will tailor your learning to the part of the industry most interesting to you.

 

What to expect

This degree allows you to explore creative fields including animated filmmaking, visual effects, game development and the visual arts by providing a solid grounding in the fundamental concepts, practices and history of animation. You can tailor your learning to the industry areas of most interest to you. From the first year you will develop your knowledge and skills of 2D and 3D animation, introducing you to the methods and processes involved in animating computer-generated characters to achieve convincing and appealing actions.

You will be encouraged to experiment with a range of animation styles and techniques while producing your own animations, graphics and visual effects. Studies in industry workflows, tools, process and skills will equip you with a strong understanding of current industry practices—from concept development to timelines and finished works. Later in your degree your studies will include CGI production in preparation for final-year projects and work integrated learning opportunities.

Double degrees

Combine your degree with a second degree to gain a broader range of skills and knowledge, a competitive advantage and enhanced career flexibility.  Choose a double degree with: 

  • Business to broaden your skill set and make you stand out to employers, or give you the abilities to start your own creative enterprise.

Career outcomes

Career outcomes

The ability to create, build worlds and animate characters opens doors to a variety of careers. Animation is an important part of filmmaking, TV production and creative advertising and marketing. It’s also integral to games production.

Graduates find employment in the many Brisbane-based animation companies, or throughout Australia and across the globe. Graduate  are employed in various roles as animators, concept artists, producers, teachers,visual effects artists, game artists and designers across a range of industries including animation and film production studios, computer games companies, advertising and design agencies as well as in companies specialised in visualisation for architecture, research and education.

Recent graduates have worked on award-winning films including I Robot, King Kong, Guardians of the Galaxy, Godzilla and How to Train Your Dragon and developing games including Hellblade and Disney Infinity 3.0.

This course can be also followed with a graduate-entry teacher education course* which enables you to become a qualified teacher. Pathways also exist to prepare you for further study including research.

* Entry to graduate-entry teacher education courses usually requires that you have studied a range of units in a different subject area to the main focus of your degree. This forms the basis of your second teaching area. Check the entry requirements for specific teaching courses at www.qut.edu.au/study

Possible careers

  • Advertising Professional
  • Animator
  • Artist
  • Computer Game Programmer
  • Computer Games Developer
  • Film/Television Producer
  • Internet Professional
  • Media Industry Specialist
  • Motion Graphics Designer
  • Multimedia Designer
  • Post-production specialist
  • Visual Artist
  • Web Designer