Displaying 1 - 12 of 38 results

  • Bike riders' gender and apparel as predictors of drivers' intention to adopt a safe passing distance

    The purpose of this research project is to examine whether a bike rider’s apparel (Lycra vs casual clothing) and their gender (male vs female) influences drivers’ intention to adopt a minimum passing distance when overtaking them. This study also examines whether driving anger and attitudes towards bike riders more broadly influence drivers’ intentions to overtake bike riders at a minimum passing distance.

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  • Passengers' intentions to speak up to drivers who are driving while tired

    The purpose of this research project is to investigate passengers’ intentions to speak up to a driver who is driving while tired. This study is also interested in assessing whether psychological factors, such as attitudes, beliefs, personality, and relationship satisfaction with partners and friends influence a passenger’s intentions to speak up to a driver who they notice is tired

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  • Examining adults' driving anxiety and driving avoidance in challenging situations

    The purpose of this research project is to examine the relationship between driving anxiety and driving avoidance across a range of driving situations, to better understand how anxiety influences driving avoidance behaviours and their potential implications for driver’s skills and road safety.

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  • Predictions in public: understanding the design, communication and dissemination of predictive maps to the public

    Maps are an important communication tool during bushfires. Bushfire maps help residents understand where risks are, whether they are themselves at risk from the fire, and what actions to take to keep themselves safe. It is therefore very important that bushfire maps communicate effectively. We know from our previous research that many residents would find the predicted spread of the bushfire to be helpful information for making decisions about what to do in a bushfire. This study aims to test the design of a new type of bushfire map that includes predictions of bushfire spread. In the project, we are trying to determine which design is easiest to understand and whether the new map helps residents to identify which protective actions to take. We have created these map designs in collaboration with Australia’s fire response agencies (e.g., WA Department of Fire and Emergency Services, VIC Country Fire Authority, and Queensland Fire Department).

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  • The role of campus design on physical activity, health, and well-being

    We are conducting a short survey about campus design on health, well-being and physical activity. This survey is being undertaken as part of a QUT research project, led by the QUT Human-Building Interaction Group (HBI), to better understand if and how the design of the built environment contributes to staff health and wellbeing on university campuses.

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  • Corporate governance in high-tech firms

    High-tech firms differ from non-high-tech firms in many ways including in their strategy, finances, and risk appetite. The aim of this study is to determine whether high-tech firms also differ in their corporate governance practices and the extent to which a traditional approach to board structure provides the best value for high-tech firms.

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  • How should we respond when a friend is experiencing relationship difficulties?

    This is a PhD research study that aims to concept-test messages about how people might respond when they become aware of a close friend experiencing difficulties in their relationship.

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  • Sustainable street design approach by considering the behavioral patterns of drivers and their environmental perceptions

    This study investigates driver behaviour using virtual reality to help contribute to safer streets for everyone. Participants will experience realistic urban environments and experience different street conditions. What does it involve? Online Survey (20 minutes): Questions about your background, driving habits, and visual responses to different street environments. VR Driving Simulation (~20 minutes): Drive in a realistic virtual environment using a steering wheel and pedals. Total participation time: 40 minutes. Location: QUT Gardens Point Campus, S Block, 10th Floor, Room: s1031 (CLEVAR LAB). Incentives: All participants will receive a Merlo coffee voucher. 5 out of 120 participants will receive a $30 Woolworths voucher gift card (prize draw). Who can participate? 18 years of age or older Hold a valid driver's licence Active driver in Queensland Your identity is not collected. All responses are anonymous.

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  • What shapes empathy? Identifying, thinking about, and managing our emotions

    This research project involves an online survey that will collect data for two related honours research theses and a staff project. The first honours thesis will examine whether emotional regulation strategies (cognitive appraisal and emotion suppression) or alexithymia is a stronger predictor of cognitive and affective empathy. The second honours thesis will examine whether emotion regulation strategies (cognitive appraisal and emotion suppression) mediate the relationship between beliefs about emotions and cognitive and affective empathy. The staff project will 1) examine the role of alexithymia mediating interoceptive awareness and cognitive and affective empathy 2) compare metacognitive beliefs about thoughts versus emotions in their associations with two emotion regulation strategies (cognitive appraisal and emotion suppression).

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  • How people in a couple relate to each other: what is okay?

    This is a 20mins survey to understand community views about relationship interactions in couples, and what is considered 'acceptable'. We are looking for people who live in Queensland, aged over 18 years, and who do not have focused professional expertise in domestic violence, and have not taken part in a previous study of the same project.

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  • Parent Survey: children's experiences of disruption when playing video games online with other people

    We are looking for parents and carers of children aged 7-10 years old and play video games for more than 3 hours per week to complete our 20-25 minute online survey. We’re interested in learning about how parents and carers manage video gaming for and with their children. Whether you’re setting screen time limits, playing together, monitoring games, or taking a more hands-off approach, your experiences are valuable.

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  • The effects of deterrents, intentions and willingness on helmet use behaviours: A study of e-scooters

    We are looking for participants for a research study investigating helmet use behaviour while riding shared e-scooters. The study involves a 20 to 30-minute online questionnaire. There is a prize draw for 1 of 4 $50 GiftPay digital gift cards for completing the survey. Alternatively, QUT undergraduate Psychology students may choose to receive SONA credit points (0.5).

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