QUT offers a diverse range of student topics for Honours, Masters and PhD study. Search to find a topic that interests you or propose your own research topic to a prospective QUT supervisor. You may also ask a prospective supervisor to help you identify or refine a research topic.
Found 6 matching student topics
Displaying 1–6 of 6 results
Occupant-in-the-loop: VR as pre-occupancy evaluation tools for climate adaptive design practices
Ongoing global warming, compounded by local overheating in cities and buildings, poses growing risks to occupant health, comfort, and well-being. Conventional design approaches rely heavily on predictive simulation, where occupant preferences and adaptive responses are typically simplified through assumptions based on average populations. This overlooks substantial individual differences in perception and behaviour, contributing to persistent gaps between predicted and actual building performance beyond simply energy performance. Although virtual reality (VR) is increasingly recognised as a promising tool for pre-occupancy evaluation …
- Study level
- PhD
- Faculty
- Faculty of Engineering
- School
- School of Architecture and Built Environment
Exploring the effects of interactions with intelligent agents in immersive systems
This research project aims to investigate the effects of interactions with intelligent agents on player experiences in various contexts, including videogames, learning-teaching, and complex data analysis. The intelligent agents will be developed using ChatGPT as a backend, and the studies will be conducted in both single-player and multiplayer settings, utilizing virtual and augmented reality technologies.
- Study level
- PhD, Master of Philosophy, Honours
- Faculty
- Faculty of Science
- School
- School of Computer Science
Interaction design for enhanced science communication and citizen science
Science communication is typically done by scientists, but interaction designers and artists have the capacity to create for people's engagement. Technology and design for active engagement, such as embodied interaction design, can leverage people's understanding and engage them in more effective and sustainable behaviours. For example, invasive mosquitoes are one area of citizen science that poses significant risk to our environment and health in SEQ yet is little understood by the general population. Mosquito borne disease is a major killer …
- Study level
- PhD, Master of Philosophy
- Faculty
- Faculty of Creative Industries, Education and Social Justice
- School
- School of Design
Enabling effective novice-expert interactions: co-designing immersive systems for complex remote data analysis
This student research topic focuses on exploring and developing immersive systems that facilitate interactions between novice and expert users in the context of complex remote data analysis. The goal is to design and prototype innovative solutions that enhance the collaboration, learning, and training aspects of data analysis tasks.The research will involve investigating various immersive technologies and their potential application in bridging the gap between novice and expert users, enabling effective knowledge transfer and skill acquisition.
- Study level
- PhD, Master of Philosophy, Honours
- Faculty
- Faculty of Science
- School
- School of Computer Science
Investigating Australian consumer perspectives on smart home products
Technological advancements such as information and communication technologies, artificial intelligence, internet-of-things, robotics, and the increasing popularity of the smart city and smart living movements during the last couple of decades have created and intensified a boom of the smart home industry. At present, digital technology applications uptake in homes has become common and increasingly changed people’s lifestyles. Smart home technology provides a suite of independently and remotely controlled software and hardware connected to a network to deliver smart living. Smart …
- Study level
- PhD, Master of Philosophy, Honours
- Faculty
- Faculty of Engineering
- School
- School of Architecture and Built Environment
Avatar customisation for diversity training in virtual reality
Avatar representation is found to be crucial for user engagement in various types of applications and user identifications with avatars. This project aims to design and develop an environment where users can customize their avatars by looking at a virtual mirror. In this project, where users will be trained in diversity awareness, it is crucial for them to feel like the character who is in the scenario. The outcome of the project will be used in experiments to test the …
- Study level
- Master of Philosophy, Honours
- Faculty
- Faculty of Science
- School
- School of Computer Science
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