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Videogames and wellbeing

Videogames are unique in the level of immersion they engender and the motivational pull they exert on people. Because of this they offer an opportunity to have a powerful positive impact on people's lives. Projects in this space deal with understanding when and for whom videogames have a positive impact or a negative impact. In particular we are interested in videogames that improve wellbeing but also on when negative outcomes are more likely (e.g., in the context of obsessive passion).Projects …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Robots and Digital Agents in Health and Wellbeing Settings

Increasingly digital agents and robots are playing a role in our health care system. Key questions remain about how people respond to non-human entities in health settings. This program of research aims to explore a range of issues in this space:When do people treat agents and robots as though they are human?Which topics are people comfortable disclosing to digital agents and robots?What features of digital agents and robots make them feel more trustworthy, friendly, believable, etc? …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Earth, Environmental and Biological Sciences

Well-being, stress, and entrepreneurship

Stress processes and psychological well-being are key factors in the entrepreneurial process that relies on the agency and motivation of the individual entrepreneurs. Why many entrepreneurs are more satisfied with their job than employed individuals are? How do entrepreneurs cope with the various stressors during the founding phase and how could one help them to build relevant psychosocial resources?

Study level
PhD, Master of Philosophy
Faculty
QUT Business School
Lead unit
Australian Centre for Entrepreneurship Research

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