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News - Video games benefit children: study

16th January 2013

Children could be better off playing video games over the school holidays than watching television, a QUT study shows.

a href="http://staff.qut.edu.au/staff/kyburz/" target="_self"Dr Penny Sweetser/a, a href="http://staff.qut.edu.au/staff/johnsodm/" target="_self"Dr Daniel Johnson/a and a href="http://staff.qut.edu.au/staff/wyethp/" target="_self"Dr Peta Wyeth/a, from QUT's a href="http://www.qut.edu.au/study/study-areas/study-information-technology" target="_self"Games Research and Interaction Design (GRID) Lab/a, investigated the amount of time children spent watching television and DVDs compared to video game and computer use.

The paper, emActive versus Passive Screen Time for Young Childre/emn, published in the emAustralian Journal for Early Childhood/em showed the majority of children aged two to five exceeded government recommendations of a maximum of one hour of 'screen time' per day.

Their analysis of data from the Longitudinal Study of Australian Children found children in this age group spent, on average, some two to three hours watching television compared to less than a half hour playing video games or using computers.

Dr Johnson said while watching television was a 'passive' experience, video and computer games were interactive, with research showing it boosted children's self-esteem, cognitive skills such as problem-solving and, in some cases, physical activity levels.

"There is a lot of negative press about gaming and that's not well-supported. Where there is a negative effect, research shows it's on the minority of people," he said.

"Video games are a mainstream pastime. More than 92 per cent of Australian homes have at least one device for playing videogames.

"Emerging research has shown that active video games such as Nintendo Wii, Sony PlayStation Move, and the XBOX Kinect can be used to motivate young children to exercise and be more active outside of the game setting."

Dr Sweetser said computer use and video game play should not be classed as the same type of activity as watching television.

She said screen-time recommendations, which are based on the sum of all screen-related activities, should be divided into two categories, active and passive screen time.

The research found active screen time involved cognitively or physically engaging screen-based activities, such as playing video games or completing homework on a computer.

"This distinction provides a more accurate classification of screen time and a better lens through which to consider the benefits and detrimental effects for young children," she said.

Dr Sweetser said parents should monitor the amount of time and type of games children play on game consoles and computers.

"Clearly, certain forms of media such as violent video games are not appropriate for children, and games should be played in moderation," she said.

strongRELATED ARTICLES: /strongbra href="http://www.qut.edu.au/about/news/news?news-id=35990" target="_self"strongPlaying to win: Women break into games industry/strong/abra href="http://www.qut.edu.au/about/news/news?news-id=35013" target="_self"strongPlayer-as-hacker video game wins international prize/strong/a

strongMedia contact: Stephanie Harrington, media officer, 3138 1150, stephanie.harrington@qut.edu.au/strong

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