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  • This major teaches you technological aspects of computer game development, graphics programming, games engine technology and the development of artificial intelligence for games. Specialist knowledge of computer graphics is important for 3D modelling, games engines and CAD systems and is integral in a wide range of simulation applications.
  • Cover both the technical and creative aspects of games development.
  • Be prepared for a career in games design, special effects developer, or mobile entertainment developer.
  • QUT's Bachelor of Games and Interactive Environments degree is the most successful degree of its kind in Queensland, with strong connections to local games industries, as well as other industry partners in game-based technology.
  • Be a part of Queensland’s leading video game industry, responsible for titles such asHellboy, Fruit Ninja, the children's game Viva Pinata Party Animals and Star Wars: The Force Unleashed
QTAC course code 418102
QUT course code IN05
Attendance Full-time
Course duration 3 years full-time
Start month 2019 February
Delivery On campus
  • Gardens Point
  • Science and Engineering Faculty
Enquiries Ask a question about this course
CRICOS code 092648J
  • Animator
  • Computer Game Programmer
  • Computer Games Developer
  • Digital Content Designer
  • Digital Content Producer
  • Games Developer
  • Software Engineer
  • Sound Designer


Choose your career path in this multibillion dollar industry. This degree allows the development of creative skills ranging from the technical to the artistic. You will gain experience in the whole process of game and interactive media development, from identification and evaluation of ideas, creation of design concepts, critique of existing and potential products, analysis of cultural impact and industry trends, through to the development and delivery of a final product.

You will learn about the games and interactive environments industries through interacting with industry members, reviewing the development process of games and related products, participating in class discussions and studying industry literature. You will discover visualisation, interaction and communication techniques as applied to games and interactive media. A strong foundation in both entertainment technology and creative skills is complemented with options in games programming, including graphics programming and game artificial intelligence. You will be introduced to generic programming concepts and problem-solving strategies, team work, and the ethical and social responsibilities of an interactive media professional.

Given the growth in small, independent game development worldwide you'll be introduced the ideas of game development entrepreneurship from your first year of studies. You'll gain the knowledge and skills related to succeeding as an independent game developer. In your major capstone experience you'll work as part of a team to develop and publish your own game.

Why choose this course?

The Bachelor of Games and Interactive Environments (Software Technologies) degree provides you with skills in IT development for computing gaming and visualisation technology. You will develop an understanding of the principles underlying modern computer graphics systems and an appreciation for how such principles help in the design and development of computer games and simulations.

You will gain a broad knowledge across the field of game and interactive environment development, and develop a depth of understanding in the software technology discipline.  You will be able to apply creative, critical and reflective practice and multi-disciplinary theory to game design and development problem solving processes, as well as apply modelling and abstraction techniques within complex game animation domains.

You will gain experience in the whole process of game and interaction development, from identification and evaluation of ideas, creation of design concepts, critique of existing and potential products, analysis of cultural impact and industry trends, right through to the development and delivery of a final product.

This course is a collaboration between the faculties of Science and Engineering, and Creative Industries, which means you'll have access to experts in both design and technology.

Career outcomes

As a graduate from the Software Technologies major, you will be equipped to work in industries such as computer games, advertising, engineering, manufacturing, simulation for education and training, and film special effects.

Professional recognition

The Software Technologies major is professionally accredited by the Australian Computer Society (ACS).

Research pathways

You may wish to take your passion further and extend your studies with an honours research program.

Honours is an ideal pathway for high-achieving graduates to enter the doctoral program (PhD), and provides a wider range of career opportunities including research, analytic or teaching positions.Consult your course coordinator in second or third year to assess what projects may be available within your areas of interest.

To be eligible for an honours course, you must have a bachelor degree in information technology, mathematics, science or property economics (depending on the course) or its equivalent, completed within the last five years, with a minimum grade point average of 4.5 (on QUT’s 7-point scale).

Other study options

  • Bachelor of Business/Bachelor of Games and Interactive Environments
  • Bachelor of Games and Interactive Environments/Bachelor of Mathematics
  • Bachelor of Science/Bachelor of Games and Interactive Environments


Download course structures and unit outlines for Bachelor of Games and Interactive Environments (Software Technologies)

Requirements for the completion of IN05 Bachelor of Games and Interactive Environments (Study Area A) are as follows:

  • 72 credit points (6 units) of games and interactive environments core units, which includes 24 credit points (2 units) of option units* selected from an approved list.
  • 120 credit points (10 units) of Major core units
  • 96 credit points of complementary studies comprising of either a second major; or two minors (4 unit set each); or one minor (4 unit set) plus 48 credit points of elective units.

* Unit options list - comprises a range of units from which you choose to undertake two (2). The core option choices provide you with space in your course to explore other fields such as within Games and Interactive Environment, Information Technology. These units can be used to complement your Major studies, or explore which areas you may choose for your complementary studies.

Entry requirements

Minimum academic requirements

I completed my studies outside of Australia

Select the country where you completed your studies to see a guide to the grades you need to apply for this course.

If your country or qualification is not listed, you can still apply for this course and we will assess your eligibility.

Don't meet the academic requirements? We can help!

We offer pathway courses to help you meet the academic requirements for this course.

When you apply for this course, we will recommend which pathway course you should enrol in.

I completed secondary school in Australia

Guide to entry cut-offs

These cut-offs are based on the previous application period. The actual cut-offs may be higher or lower.

OP 11
Rank 76
Did you get an OP 1-5?

If you completed secondary school in Australia and received an OP 1-5 or equivalent, and you meet the course prerequisites, you are guaranteed an offer for this course in the major offer round.

Minimum English language requirements

We accept English language proficiency scores from a variety of tests. If you completed a test that was not IELTS, check which English language test scores we accept.

You must have taken your test no more than 2 years before your QUT course starts.

IELTS (International English Language Testing System)
Overall 6.5
Listening 6.0
Reading 6.0
Writing 6.0
Speaking 6.0

Don't have the English language score you need? We can help!

We offer English language courses to improve your English and help you gain entry to this course.

When you apply for this course, we will recommend which English course you should enrol in.

Haven't completed an English language test? We can help!

If you have not completed an English language test, you can sit the IELTS test at our IELTS test centre.

Course fees

Your actual fees may vary depending on which units you choose. We review fees annually.

2019: $32,500 per year full-time (96 credit points) (subject to annual review)

Scholarships and financial support

You can apply for scholarships to help you with study and living costs.

These scholarships are available for this course:

View all undergraduate scholarships


How to apply for Bachelor of Games and Interactive Environments (Software Technologies)

You're ready to apply if you have:

  1. Found all the courses you want to apply for. You can apply for up to 3
  2. Checked important dates
  3. Checked you meet the entry requirements
  4. Checked costs and scholarships
  5. Checked if you're eligible for credit for prior learning
  6. Gathered supporting documents

All done? Then you're ready to apply.

Apply now

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