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Choose your career path in this multibillion dollar industry. This degree allows the development of creative skills ranging from the technical to the artistic. You will gain experience in the whole process of game and interactive media development, from identification and evaluation of ideas, creation of design concepts, critique of existing and potential products, analysis of cultural impact and industry trends, through to the development and delivery of a final product.
You will learn about the games and interactive environments industries through interacting with industry members, reviewing the development process of games and related products, participating in class discussions and studying industry literature. You will discover visualisation, interaction and communication techniques as applied to games and interactive media. A strong foundation in both entertainment technology and creative skills is complemented with options in games programming, including graphics programming and game artificial intelligence. You will be introduced to generic programming concepts and problem-solving strategies, team work, and the ethical and social responsibilities of an interactive media professional.
Given the growth in small, independent game development worldwide you'll be introduced the ideas of game development entrepreneurship from your first year of studies. You'll gain the knowledge and skills related to succeeding as an independent game developer. In your major capstone experience you'll work as part of a team to develop and publish your own game.
The Bachelor of Games and Interactive Environments (Software Technologies) degree provides you with skills in IT development for computing gaming and visualisation technology. You will develop an understanding of the principles underlying modern computer graphics systems and an appreciation for how such principles help in the design and development of computer games and simulations.
You will gain a broad knowledge across the field of game and interactive environment development, and develop a depth of understanding in the software technology discipline. You will be able to apply creative, critical and reflective practice and multi-disciplinary theory to game design and development problem solving processes, as well as apply modelling and abstraction techniques within complex game animation domains.
You will gain experience in the whole process of game and interaction development, from identification and evaluation of ideas, creation of design concepts, critique of existing and potential products, analysis of cultural impact and industry trends, right through to the development and delivery of a final product.
This course is a collaboration between the faculties of Science and Engineering, and Creative Industries, which means you'll have access to experts in both design and technology.
As a graduate from the Software Technologies major, you will be equipped to work in industries such as computer games, advertising, engineering, manufacturing, simulation for education and training, and film special effects.
The Software Technologies major is professionally accredited by the Australian Computer Society (ACS).
You may wish to take your passion further and extend your studies with an honours research program.
Honours is an ideal pathway for high-achieving graduates to enter the doctoral program (PhD), and provides a wider range of career opportunities including research, analytic or teaching positions.Consult your course coordinator in second or third year to assess what projects may be available within your areas of interest.
To be eligible for an honours course, you must have a bachelor degree in information technology, mathematics, science or property economics (depending on the course) or its equivalent, completed within the last five years, with a minimum grade point average of 4.5 (on QUT’s 7-point scale).
Download course structures and unit outlines for Bachelor of Games and Interactive Environments (Software Technologies)
Requirements for the completion of IN05 Bachelor of Games and Interactive Environments (Study Area A) are as follows:
* Unit options list - comprises a range of units from which you choose to undertake two (2). The core option choices provide you with space in your course to explore other fields such as within Games and Interactive Environment, Information Technology. These units can be used to complement your Major studies, or explore which areas you may choose for your complementary studies.
Select the country where you completed your studies to see a guide to the grades you need to apply for this course.
If your country or qualification is not listed, you can still apply for this course and we will assess your eligibility.
We offer pathway courses to help you meet the academic requirements for this course.
When you apply for this course, we will recommend which pathway course you should enrol in.
You must have achieved this study at a level comparable to Australian Year 12 or in recognised post-secondary studies.
These cut-offs are based on the previous application period. The actual cut-offs may be higher or lower.
If you completed secondary school in Australia and received an OP 1-5 or equivalent, and you meet the course prerequisites, you are guaranteed an offer for this course in the major offer round.
We accept English language proficiency scores from a variety of tests. If you completed a test that was not IELTS, check which English language test scores we accept.
You must have taken your test no more than 2 years before your QUT course starts.
We offer English language courses to improve your English and help you gain entry to this course.
When you apply for this course, we will recommend which English course you should enrol in.
If you have not completed an English language test, you can sit the IELTS test at our IELTS test centre.
Your actual fees may vary depending on which units you choose. All fees are based on current fixed fee prices. We review fees annually.
2018: $29600 per year full-time (96 credit points)
(subject to annual review)
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