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  • Develop practical skills in motion graphics, 3D graphics, drawing and real-time modelling for virtual environments.
  • Gain experience and contacts in your industry throughprofessional industry placements and projects.
  • Choose independent study options where you can design and implement creative work.
QTAC course code421012
QUT course code KK34
Attendance Full-time
Course duration 3 years full-time
Start month 2016 February
Note: July commencement may be available on approval of the requisite credit for prior learning or advanced standing.
Delivery On campus
  • Kelvin Grove
  • Creative Industries Faculty
Course contact Enquire
CRICOS code056185A
  • Advertising Professional
  • Animator
  • Artist
  • Computer Game Programmer
  • Computer Games Developer
  • Film/Television Producer
  • Internet Professional
  • Media Industry Specialist
  • Multimedia Designer
  • Post-production specialist
  • Visual Artist
  • Web Designer

Other courses you may be interested in


There has never been more animation in the world than right now. If you are interested in developing a career in a creative field that spans a wide range of industries on a global scale then you may want to consider a career in the exciting world of animation. 

Our animation degree allows students to explore animation in a range of creative fields including animated filmmaking, visual effects, game development and the visual arts.
Throughout the course you will work in a studio setting responding to creative briefs that help you to develop a robust set of skills and knowledge that can be used for the expression of creative and innovative ideas.
As you explore both 2D and 3D animation, you will gain an understanding of animation for filmmaking, game development, visual effects, motion graphics and virtual production.

Why choose this course?

QUT graduates are highly regarded in the animation, games and visual effects industries because they are versatile, innovative and career ready.

This course provides a solid grounding in the fundamental concepts, practices and history of animation which forms a foundation for you to build your own innovative practice. You will be encouraged to experiment with a range of animation styles and techniques while producing your own animations, graphics and visual effects. In your final year your work will be showcased to industry professionals in a graduate exhibition.
Through emphasis on industry workflows, tools, process and skills, you will be equipped with a strong understanding of current industry practices—from concept development to timelines and finished works.
Throughout the course, you can work on real-world projects or develop an individual practice. You will tailor your learning to the part of the industry most interesting to you.

Career outcomes

QUT graduates are employed as animators, concept artists, visual effects artists, game artists and designers across a range of industries and wide diversity of employers including animation studios and traditional film production houses, computer games companies, visual effects and post-production companies, advertising and design agencies, and information visualisation and real-time studios.
Brisbane offers a variety of companies in which graduates find employment. Others work throughout Australia and across the globe. Several are awardwinning storytellers, successfully producing animated short  films that screen at festivals globally. Pathways exist to prepare you for further study including honours.
This course can be followed with a graduate-entry teacher education course* which enables you to become a qualified teacher.
* Entry to graduate-entry teacher education courses usually requires that you have studied a range of units in a different subject area to the main focus of your degree. This forms the basis of your second teaching area. Check the entry requirements for specific teaching courses at


Download course structures and unit outlines for Bachelor of Fine Arts (Animation)

Your course

Year 1

  • develop your capacity to create animated works
  • learn to use 3D computer graphics, drawing and motion graphics
  • study animation, screen history and practices
  • expand your interest and knowledge of the animation medium

Year 2

  • extend your knowledge of animation practices
  • engage in studio-based learning and respond creatively to project briefs
  • understand the principles of 3D character animation, real-time 3D computer graphics, compositing for visual effects and motion capture for virtual production
  • develop your critical analysis skills to evaluate your own work and the way you present your ideas visually

Year 3

  • apply your accumulated learning to produce a major creative work exploring any aspect or medium of animation as a showcase of your professional skills and knowledge
  • learn about the current animation industry and contemporary issues in the screen industry
  • explore pathways for future vocational opportunity, research or other entrepreneurial aspirations

Entry requirements

Minimum academic requirements

Still not sure if you meet the entry requirements? Contact us.

Don't meet the academic requirements? We can help!

We offer pathway courses to help you meet the academic requirements for this course.

When you apply for this course, we'll recommend which pathway course you should enrol in.

Did you complete secondary school in Australia?

Guide to entry cut-offs

OP 7

Rank 87

Minimum English language requirements

Students must meet the English proficiency requirements.

IELTS (International English Language Testing System)

Haven't completed an IELTS test?

Check other accepted English Language Proficiency tests and scores

Don't have the English language score you need? We can help!

We offer courses to improve your English and help you gain entry to this course.

When you apply for this course, we'll recommend which English course you should enrol in.

Haven't completed an English language test? We can help!

You can complete an IELTS test at our Kelvin Grove campus.

Our IELTS test centre

Course fees

Your actual fees may vary depending on which units you choose. All fees are based on current fixed fee prices. We review fees annually.

2016: $13,200 per Study Period (48 credit points) (subject to annual review)

Scholarships and financial support

You can apply for scholarships to help you with study and living costs.

These scholarships are available for this course:

View all scholarships


How to apply for Bachelor of Fine Arts (Animation)

You're ready to apply if you have:

  1. Found all the courses you want to apply for. You can apply for up to 3
  2. Checked important dates
  3. Checked you meet the entry requirements
  4. Checked costs and scholarships
  5. Checked if you're eligible for credit for prior learning
  6. Gathered supporting documents

All done? Then you're ready to apply.

Apply now

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