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Overview

Guide to entry thresholds

OP8

Rank84

Course information set

  • Develop practical skills in motion graphics, 3D graphics, drawing and real-time modelling for virtual environments.
  • Gain experience and contacts in your industry through professional industry placements and projects.
  • Choose independent study options where you can design and implement creative work.
QTAC course code421012
QUT course code KK34
Attendance Full-time
Course duration 3 years full-time
Start month 2018 February
Deferment

You can defer your offer and postpone the start of your course for one year.

Delivery On campus
  • Kelvin Grove
Faculty
  • Creative Industries Faculty
Course contact
CRICOS code 056185A
Careers
  • Advertising Professional
  • Animator
  • Artist
  • Computer Game Programmer
  • Computer Games Developer
  • Film/Television Producer
  • Internet Professional
  • Media Industry Specialist
  • Multimedia Designer
  • Post-production specialist
  • Visual Artist
  • Web Designer

Details

Animation is an exciting creative field that spans a wide range of industries on a global scale. Our animation degree allows students to explore creative fields including animated filmmaking, visual effects, game development and the visual arts.

Throughout the course you will work in a studio setting responding to creative briefs that help you to develop a robust set of skills and knowledge that can be used for the expression of creative and innovative ideas. As you explore both 2D and 3D animation, you will gain an understanding of animation for filmmaking, game development, visual effects, motion graphics and virtual production.

Why choose this course?

QUT graduates are highly regarded in the animation, games and visual effects industries because they are versatile, innovative and career ready.

This course provides a solid grounding in the fundamental concepts, practices and history of animation on which to build your own innovative practice. You will be encouraged to experiment with a range of animation styles and techniques while producing your own animations, graphics and visual effects. Studies on industry workflows, tools, process and skills, will equip you with a strong understanding of current industry practices— from concept development to timelines and finished works. In your final year your work will be showcased to industry professionals in a graduate exhibition.

Throughout the course, you can work on real-world projects or develop an individual practice. You will tailor your learning to the part of the industry most interesting to you.

Career outcomes

QUT graduates are employed as animators, concept artists, visual effects artists, game artists and designers across a range of industries and wide diversity of employers including animation studios and traditional film production houses, computer games companies, visual effects and post-production companies, advertising and design agencies, and information visualisation and real-time studios.

Our graduates find employment in the many Brisbane-based animation companies, or throughout Australia and across the globe. Several are award-winning storytellers, successfully producing animated short films that screen at festivals globally.

This course can be followed with a graduate-entry teacher education course* which enables you to become a qualified teacher. Pathways also exist to prepare you for further study including research.

* Entry to graduate-entry teacher education courses usually requires that you have studied a range of units in a different subject area to the main focus of your degree. This forms the basis of your second teaching area. Check the entry requirements for specific teaching courses at www.qut.edu.au/study

Units

Download course structures and unit outlines for Bachelor of Fine Arts (Animation)

Your course

To meet the course requirements of the Bachelor of Fine Arts (Animation), you must complete the following:

  • Two common units (KYB101 and KYB102) – 24 credit points
  • Animation major – 168 credit points
  • Complementary studies – 48 credit points from the Situated Creative Practice Extension plus 48 credit points chosen from a minor or unit options (electives). The Situated Creative Practice Extension comprises KYB301 Situated Creative Practice 1; plus 24 credit points from the Situated Creative Practice Options list (a maximum of one elective can be chosen from this list).

Year 1

  • develop your capacity to create animated works
  • learn to use 3D computer graphics, drawing and motion graphics
  • study animation, screen history and practices
  • expand your interest and knowledge of the animation medium

Year 2

  • extend your knowledge of animation practices
  • engage in studio-based learning and respond creatively to project briefs
  • understand the principles of 3D character animation, real-time 3D computer graphics, compositing for visual effects and motion capture for virtual production
  • develop your critical analysis skills to evaluate your own work and the way you present your ideas visually

Year 3

  • apply your accumulated learning to produce a major creative work exploring any aspect or medium of animation as a showcase of your professional skills and knowledge
  • learn about the current animation industry and contemporary issues in the screen industry
  • explore pathways for future vocational opportunity, research or other entrepreneurial aspirations

Study overseas

Study overseas while gaining credit towards your QUT creative industries degree with one of our worldwide exchange partners. Overseas study can be for one or two semesters (or during the semester break) and the units you take can be in a creative or non-creative discipline area, depending on how they match with your QUT course. Saving your electives for exchange will allow you the most flexibility. For more information, visit QUT student exchange.

Entry requirements

Guide to entry thresholds

OP 8

Rank 84

Course information set

Assumed knowledge

Before you start this course we assume you have sound knowledge in these areas:

  • English

We assume that you have knowledge equivalent to four semesters at high school level (Years 11 and 12) with sound achievement (4, SA).

More about assumed knowledge

Did you get an OP 1-5?

If you receive an OP 1-5 or equivalent, you're guaranteed an offer for this course in the major offer round.

Course fees

Your actual fees may vary depending on which units you choose. We review fees annually.

2018: CSP $6,700 per year full-time (96 credit points) (subject to annual review)

Student Services and Amenities Fee

You may need to pay the Student Services and Amenities Fee (SSAF) as part of your course costs.

HECS-HELP: loans to help you pay your course fees

You may not have to pay anything upfront if you're eligible for a HECS-HELP loan.

Find out if you're eligible for a HECS-HELP loan

Scholarships and financial support

You can apply for scholarships to help you with study and living costs.

These scholarships are available for this course:

View all scholarships

You may also be eligible for Centrelink payments.

Apply

How to apply for Bachelor of Fine Arts (Animation)

You apply through QTAC for all our undergraduate courses.

Are you ready to submit your application?

You're ready if you've:

  1. Found all the courses you want to apply for - you can apply for up to 6.
  2. Checked important dates.
  3. Checked you meet the entry requirements.
  4. Checked your course costs and if you're eligible for financial support.

All done? Then you're ready to apply.

Important: Make a note of the QTAC code for this course (421012) because you'll need to enter it as part of your QTAC application.

Apply now

After you've submitted your application to QTAC

If you've studied before or if you have at least two years' work experience, you may want to apply for credit for prior learning.

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