Workshop overview

Year level 9-10
Capacity 16-32 students. If you want to bring more students, email accelerators@qut.edu.au
When School days: Monday-Friday
Duration Half-day (Years 9 - 10)
Where QUT Gardens Point, Science and Engineering Centre
Cost Free

Workshop details

“Iterate: to repeat a process in order to generate a series of outcomes.”

In this workshop, students will apply the UX (user experience) design process to develop an innovative and entrepreneurial solution to a STEM-related problem.

Students will be presented with a STEM challenge and in a rapid ideation session following design thinking principles, they will generate a range of possible entrepreneurial solutions. Shared in their teams, options will be clustered, ranked and voted upon. A 'pitch' will be created for the chosen solution and teams will present this to persuade peers how they can solve the real-world problem.

Applying a UX design process to STEM challenges can enhance existing science inquiry skills and engineering design processes and foster creativity and innovation. Designed by QUT Entrepreneurship, Iterate is an immersive experiential, problem-solving challenge similar to sprints, challenges and boot camps run by tech giants like Google and Amazon. Iterate helps to develop students UX designer and entrepreneurial mindsets and their 21st century skills by following the design thinking processes of empathise, define, ideate, prototype, test and finally Iterate!

Topics covered in this workshop:

  • entrepreneurship
  • science inquiry skills
  • engineering design process

Book this workshop

You can request a booking for this half-day workshop. You can also add a 30-minute interactive experience at The Cube to your visit.

All bookings are subject to availability of university spaces and presenters.

Book workshops

Learning objectives

This workshop can be applied to students across a wide range of discipline areas including STEM, Business and cross-curriculum capabilities. More information on curriculum links will be available soon. Learning objectives include:

  • Understand the value of applying an entrepreneurial mindset to scientific inquiry
  • Apply the UX design process to STEM challenges
  • Appreciate the importance of transferable skills and how they relate to their learning
  • Apply their content knowledge and transferable skills to real-world applications
  • Understand the value of entrepreneurial skills for future study and career applications