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Games and tangibles to support communities to learn their endangered Aboriginal languages

This project aims to develop new technologies to engage Aboriginal children to learn and speak their traditional language. Australia is a treasure trove of 120 Aboriginal and Torres Strait Islander Languages that are still being spoken, however many are spoken only by Elders, and all are at risk of being lost within 50 years. Elders see technologies and games as a key vehicle to engage children in speaking language and learning culture.While there are many efforts to document, preserve, archive …

Study level
PhD, Research Masters, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Human interaction with AI and machine learning systems

Human-Computer Interaction's grand challenge is human-in-the-loop machine learning, which offers potential to better foster learning in both human and machine as they solve complex problems. Machine learning uses statistics and inference to create implicit (black box) models of the world, with little prospect of making the reasoning explicit. Meanwhile, people develop ways of evaluating and interacting with these systems using their cognitive reasoning and social interaction skills.This project will investigate people interacting with a variety of systems that utilise machine …

Study level
PhD, Research Masters, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

New social and tangible interfaces for people with cognitive impairments and complex communication needs

People with cognitive impairments often have difficulty participating in society, due to difficulties in digesting new or complex information and learning. This affects their ability to socialise, participate in work, and to use information technologies. However, they stand to benefit greatly from new forms of information and social technologies that accommodate their needs. This area of the market for IT is greatly overlooked and yet technologies that work for people with cognitive impairments have potential to be groundbreaking technologies that …

Study level
Research Masters, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

SleepBeta: a mobile app to improve sleep habits amongst students

Sleep, together with healthy diet and exercise, is a key pillar for a healthy lifestyle. It is important to feeling well and to performing well at university.However, students often have unhealthy sleep habits due to stress caused by exams, leisure activities and work commitments.

Study level
PhD, Research Masters, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Designing technology to promote physical activity in families with young children

The aim of this project is to engage with families with young children to design technologies that promote physical activity spread across the day. To promote healthy growth and development, children aged 1-5 years should be physically active for at least three hours each day. This may include running, jumping and playful activities. In this project we will explore how parents currently promote an active lifestyle, the technologies that they use, and the obstacles they may face to find the …

Study level
PhD, Research Masters, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Co-designing technology with stroke survivors to support their journey from the hospital back to their everyday lives

The aim of this research project is to explore how interactive technologies (e.g., mobile apps, wearable technology, Internet of Things applications, etc.) can support stroke survivors in their transition from the hospital to their homes.Stroke, defined as a sudden interruption in blood flow to the brain, is a leading cause of long-term disability in high-income countries. Depending on the brain area affected, a stroke can impact a person’s ability to move the body, engage with the senses (sight, touch, smell), …

Study level
PhD, Research Masters, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Designing mobile technology to engage people with diabetic foot ulcers in self-care

Every day in Australia, 50,000 people are suffering with a diabetic foot ulcer (DFU), 1,000 are in hospital because of DFU, 12 will undergo an amputation and four people will die with DFU. People with a DFU typically require frequent and intensive weekly treatment at a multi-disciplinary diabetic foot clinic to effectively heal their DFU over a period of multiple months, to avoid infection, hospitalisation and amputation. A key challenge to healing DFUs is effectively engaging people in their independent …

Study level
PhD, Research Masters, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Medical selfies and patient generated health data

Smartphones and wearable technologies provide exciting opportunities for patients and health professionals to transform healthcare. Patients can benefit from photos (“medical selfies”) taken on their smartphone to record a condition that they want to discuss with a health professional. Wearable devices allow patients to semi-automatically collect data about their physical activity, sleep, mood, diet, etc. This data can help patients to better understand a health concern, its underlying causes, and the impact of treatments. Clinicians, on the other hand, can …

Study level
PhD, Research Masters, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

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