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Designing mobile technology to engage people with diabetic foot ulcers in self-care

Every day in Australia, 50,000 people are suffering with a diabetic foot ulcer (DFU), 1,000 are in hospital because of DFU, 12 will undergo an amputation and four people will die with DFU. People with a DFU typically require frequent and intensive weekly treatment at a multi-disciplinary diabetic foot clinic to effectively heal their DFU over a period of multiple months, to avoid infection, hospitalisation and amputation. A key challenge to healing DFUs is effectively engaging people in their independent …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

HTC Vive (VR) mixed reality kitchen training framework

There has been little research in the intellectual disability (ID) training domain to synthesise a mixed reality UI framework that assists with the provision of lifestyle training services. Such an approach, we postulate, should provide higher levels of engagement than traditional computer training, and greater integration of cognitive and physical skills knowledge to provide scalable training solutions to support skill acquisition services to large numbers of customers.In this project you will develop a mixed reality framework (utilising a HTC Vive, …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

SleepBeta: a mobile app to improve sleep habits amongst students

Sleep, together with healthy diet and exercise, is a key pillar for a healthy lifestyle. It is important to feeling well and to performing well at university.However, students often have unhealthy sleep habits due to stress caused by exams, leisure activities and work commitments.

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Social robot interaction and interactivity through enhanced verbal/non-verbal communication

Social robots require excellent communication and interaction skills to be able to operate effectively in dynamic social environments. This includes the ability to capture, understand and respond to complex social content given by humans, such as verbal (e.g. semantics, pauses) and non-verbal (e.g. visual cues, body language) information. Therefore, social robots must be able to adjust to individuals on a case by case basis, as well as being able to identify and provide appropriate responses.The aim of this project is …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Discovering bot-flow for robotic process automation

Robotic Process Automation (RPA) is a technology that use computer programs called “bots” to mimic the sequence of actions taken by a human through a series of computer-based applications in order to accomplish a particular task. The sequence of actions that bots mimic is referred to as ``bot-flow’‘. A ``bot-flow’’ is typically comprised of various computer-human interactions, such as keyboard strokes, mouse clicks, and launching an application.Currently, a design blueprint of a bot-flow is needed in order develop a bot. …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Information Systems

Visualising Stochastic Business Process Models

Process mining aims to derive information from historical behaviour of processes in organisations which has been recorded in event logs. Business analysts use process mining software to visualise logs and derive information and insights for managers. Ultimately, this information is used to improve processes to, for instance, optimise costs, time and/or the environment. Process mining is an exciting field with lots of opportunity for research and with many commercial solutions being offered. Business process models describe what can happen in …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Information Systems

From augmented reality to augmented sociality

Augmented reality is emerging as a promising visualisation/interaction technique for a range of applications. There are many examples in the literature, from education to entertainment, to supporting professional practice in almost any scenario. Commercial devices are also hitting the market, with first specialised applications to niche markets, such as drone piloting, cycling, and fitness.Most projects take a technology driven perspective to try to explore new uses and possibilities for AR displays. The interaction paradigms explored, however, have been rather traditionally …

Study level
Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Games and tangibles to support communities to learn their endangered Aboriginal languages

This project aims to develop new technologies to engage Aboriginal children to learn and speak their traditional language. Australia is a treasure trove of 120 Aboriginal and Torres Strait Islander Languages that are still being spoken, however many are spoken only by Elders, and all are at risk of being lost within 50 years. Elders see technologies and games as a key vehicle to engage children in speaking language and learning culture.While there are many efforts to document, preserve, archive …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

New social and tangible interfaces for people with cognitive impairments and complex communication needs

People with cognitive impairments often have difficulty participating in society, due to difficulties in digesting new or complex information and learning. This affects their ability to socialise, participate in work, and to use information technologies. However, they stand to benefit greatly from new forms of information and social technologies that accommodate their needs. This area of the market for IT is greatly overlooked and yet technologies that work for people with cognitive impairments have potential to be groundbreaking technologies that …

Study level
Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Augmenting robotic grasping through AR/VR setups

The improvement of robotic grasping in the last years has mainly been pushed by new learning techniques. A promising direction is learning from demonstration, where the human operator teaches a robot the tricks of the specific task. On the other hand with these learning techniques it is hard to understand the underlying reasoning.We plan on using augmented reality and virtual reality setups to teach and validate real world robotics grasping approaches.

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Human interaction with AI and machine learning systems

Human-Computer Interaction's grand challenge is human-in-the-loop machine learning, which offers potential to better foster learning in both human and machine as they solve complex problems. Machine learning uses statistics and inference to create implicit (black box) models of the world, with little prospect of making the reasoning explicit. Meanwhile, people develop ways of evaluating and interacting with these systems using their cognitive reasoning and social interaction skills.This project will investigate people interacting with a variety of systems that utilise machine …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Ambient Nature Network: connecting people to and through nature with the Internet of Things

As the world’s human population moves into cities, it is becoming increasingly isolated from nature. Empathy and understanding for the natural world is decreasing affecting environmental policy and human health. Although city dwellers have fleeting encounters with urban nature in parks, gardens and streetscapes, nature is often hidden and difficult to learn about. We propose that technology and interaction design can play a role to reconnect people to local nature, addressing the problem of nature events occurring at different times, …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

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