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Social robot interaction and interactivity through enhanced verbal/non-verbal communication

Social robots require excellent communication and interaction skills to be able to operate effectively in dynamic social environments. This includes the ability to capture, understand and respond to complex social content given by humans, such as verbal (e.g. semantics, pauses) and non-verbal (e.g. visual cues, body language) information. Therefore, social robots must be able to adjust to individuals on a case by case basis, as well as being able to identify and provide appropriate responses.The aim of this project is …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Big data visual analytics: user-oriented design of interfaces for visualising big environmental acoustic data

The impact of climate change on human and fauna and advances in sensing technologies have demanded and enabled environmental monitoring over large area and long period of time. Multiple networks have been set up around the world to monitor biodiversity using terrestrial acoustic sensors.Timely and appropriate analysis of the big archive of environmental sound becomes a great challenge.

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

SleepBeta: a mobile app to improve sleep habits amongst students

Sleep, together with healthy diet and exercise, is a key pillar for a healthy lifestyle. It is important to feeling well and to performing well at university.However, students often have unhealthy sleep habits due to stress caused by exams, leisure activities and work commitments.

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Designing technology to promote physical activity in families with young children

The aim of this project is to engage with families with young children to design technologies that promote physical activity spread across the day. To promote healthy growth and development, children aged 1-5 years should be physically active for at least three hours each day. This may include running, jumping and playful activities. In this project we will explore how parents currently promote an active lifestyle, the technologies that they use, and the obstacles they may face to find the …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Designing mobile technology to engage people with diabetic foot ulcers in self-care

Every day in Australia, 50,000 people are suffering with a diabetic foot ulcer (DFU), 1,000 are in hospital because of DFU, 12 will undergo an amputation and four people will die with DFU. People with a DFU typically require frequent and intensive weekly treatment at a multi-disciplinary diabetic foot clinic to effectively heal their DFU over a period of multiple months, to avoid infection, hospitalisation and amputation. A key challenge to healing DFUs is effectively engaging people in their independent …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Discovering bot-flow for robotic process automation

Robotic Process Automation (RPA) is a technology that use computer programs called “bots” to mimic the sequence of actions taken by a human through a series of computer-based applications in order to accomplish a particular task. The sequence of actions that bots mimic is referred to as ``bot-flow’‘. A ``bot-flow’’ is typically comprised of various computer-human interactions, such as keyboard strokes, mouse clicks, and launching an application.Currently, a design blueprint of a bot-flow is needed in order develop a bot. …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Information Systems

Building healthy esports communities

The number of competitive games has been increasing more than ever in recent years. Popularization of esports might have contributed to this surge with organized championship events and large audiences. A majority of esports games require cooperation with teammates while competing against another team. While competition is enjoyable to many players, it can also lead to negative behaviors, also known as toxic behaviors. In fact, many esports communities are known to be toxic, especially towards minorities.This project will:investigate current game …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Learning with agents and avatars in gameful virtual/augmented/mixed reality applications

Immersive interfaces enhance learning experiences by situating learners into a specific authentic-feeling context; they provide learners with multisensory experiences. Good games excel at teaching players skills required to play the game, and testing the comprehension and application of these skills playfully yet systematically in such authentic contexts. Gameful design is the process of applying the principles of what makes games engaging and motivating to non-game settings.This project will explore using relevant theories and principles (e.g., Flow theory, Self-Determination Theory) as …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Learning with agents and avatars in gameful virtual/augmented/mixed reality applications

Immersive interfaces enhance learning experiences by situating learners into a specific authentic-feeling context; they provide learners with multisensory experiences. Good games excel at teaching players skills required to play the game, and testing the comprehension and application of these skills playfully yet systematically in such authentic contexts. Gameful design is the process of applying the principles of what makes games engaging and motivating to non-game settings.This project will explore using relevant theories and principles (e.g., Flow theory, Self-Determination Theory) as …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Videogames and wellbeing

Videogames are unique in the level of immersion they engender and the motivational pull they exert on people. Because of this they offer an opportunity to have a powerful positive impact on people's lives. Projects in this space deal with understanding when and for whom videogames have a positive impact or a negative impact. In particular we are interested in videogames that improve wellbeing but also on when negative outcomes are more likely (e.g., in the context of obsessive passion).Projects …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

From augmented reality to augmented sociality

Augmented reality is emerging as a promising visualisation/interaction technique for a range of applications. There are many examples in the literature, from education to entertainment, to supporting professional practice in almost any scenario. Commercial devices are also hitting the market, with first specialised applications to niche markets, such as drone piloting, cycling, and fitness.Most projects take a technology driven perspective to try to explore new uses and possibilities for AR displays. The interaction paradigms explored, however, have been rather traditionally …

Study level
Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Koala census using acoustics

Koalas have a characteristic bellow. For several years the Ecoacoustics team at QUT (www.ecosounds.org) has been working with koala researchers to understand koala bellowing behaviour and to use acoustics for monitoring koalas. An interesting idea is to use acoustic recorders sent through the post for koala monitoring by different landholders.

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

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