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I want to move it, move it: framing and enabling children's active play using novel technology

We're interested in exploring how tangible, embodied and embedded interactions (TEIs) can be used to facilitate active play in young children (age 3-5 years old). In this project you’ll explore how existing technologies are used to provide children with opportunities for active play, be involved in the design and development of new TEIs, and evaluate how these TEIs might facilitate sustained engagement with active play.This student project is part of a larger research project at QUT, which means you will …

Study level
Faculty of Creative Industries, Education and Social Justice
School of Design
Research centre(s)

Design Lab

Designing active play technologies with families

The aim of this project is to design and study digital technologies that enable and support active play in families with young children.To promote healthy growth and development, children aged 1-5 years should be physically active for at least three hours each day. This may include running, jumping and playful activities. With the current COVID-19 pandemic, many playgrounds, childcare facilities, and sports clubs are closed, which means that families look for alternatives to stay active.In this project you'll explore:how parents …

Study level
PhD, Master of Philosophy, Honours
Faculty of Science
School of Computer Science

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