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Found 8 matching student topics

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Learning with agents and avatars in gameful virtual/augmented/mixed reality applications

Immersive interfaces enhance learning experiences by situating learners into a specific authentic-feeling context; they provide learners with multisensory experiences. Good games excel at teaching players skills required to play the game, and testing the comprehension and application of these skills playfully yet systematically in such authentic contexts. Gameful design is the process of applying the principles of what makes games engaging and motivating to non-game settings.This project will explore using relevant theories and principles (e.g., Flow theory, Self-Determination Theory) as …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Learning with agents and avatars in gameful virtual/augmented/mixed reality applications

Immersive interfaces enhance learning experiences by situating learners into a specific authentic-feeling context; they provide learners with multisensory experiences. Good games excel at teaching players skills required to play the game, and testing the comprehension and application of these skills playfully yet systematically in such authentic contexts. Gameful design is the process of applying the principles of what makes games engaging and motivating to non-game settings.This project will explore using relevant theories and principles (e.g., Flow theory, Self-Determination Theory) as …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Tank commander mixed reality game

The premise of this project is to develop a mixed reality experience tank commander simulator, in a similar vein to War Thunder.However, the end goal is to provide a virtual reality experience tied to radio controlled tanks by mounting a 360 camera to the cupola of a 1/16 scale model tank. See this YouTube video for an example.The project will commence as an initial Unity-based VR experience, with a voice commanded model tank in VR. The intention is to lay …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

HTC Vive (VR) mixed reality kitchen training framework

There has been little research in the intellectual disability (ID) training domain to synthesise a mixed reality UI framework that assists with the provision of lifestyle training services. Such an approach, we postulate, should provide higher levels of engagement than traditional computer training, and greater integration of cognitive and physical skills knowledge to provide scalable training solutions to support skill acquisition services to large numbers of customers.In this project you will develop a mixed reality framework (utilising a HTC Vive, …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Virtual reality data analytics

The use of user data in games and immersive environment analytics is now pervasive throughout the interactive environment industry.These software frameworks enable the sampling of embodied user data from the immersive virtual reality (VR) environment, such as head movements, controller movements, audio data, amongst other modules for analysis of the data extracted.Such resources are greatly needed for non-commercial computer human interaction research, where valuable insights can be gleaned from usage data gained inside VR applications. …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Virtual reality esports

Esports is the spectator-oriented form of competitive computer games and has recently emerged as a major sporting and cultural phenomenon. Millions of dollars are spent in sponsorship, drawing in large crowds as a marketable spectator sport. Universities around the world are developing esports as campus student activities and as representative sporting teams. QUT has its own esports centre, the first university esports centre in Australia.Virtual reality (VR) is an emerging trend in the esport space, however, it is only in …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Virtual reality radar visualisations

Submariners face heavy cognitive loads when traversing through complex seabed environments. Unintuitive 2D sensor displays are used to manoeuvre the vessel under stress. These challenges are compounded when operating Unmanned Underwater Vehicles (UUV) due to a greater disconnect between the submariner and the vessel. However, with the emergence of UUVs, we argue that the use of an immersive interface will assist situational awareness.This project aims to generate a visually-believable 3D seafloor that can be viewed within an immersive and collaborative …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Designing and evaluating immersive scientific visualisation software

Scientific research of the 21st century is highly collaborative. Science teams are getting large and distributed around the world. While this is necessary to solve wicked problems, it poses difficulties for teams due to spatial and temporal dimensions of the teamwork. This project will focus on the design and development of scientific collaboration tools for a principal astrobiology data analysis tool for Mars 2020, NASA's next Mars rover that will be used by a distributed science team. The software will …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

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