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Next generation 3D imaging for diabetic footcare

This project is for strong students undertaking their group capstone project. It is expected that you will be working in a small team to explore and develop 3D imaging techniques for diabetic footcare by patients. This project is part of an engagement grant collaboration with CHI, podiatry, augmented reality and computer vision researchers.

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Learning with agents and avatars in gameful virtual/augmented/mixed reality applications

Immersive interfaces enhance learning experiences by situating learners into a specific authentic-feeling context; they provide learners with multisensory experiences. Good games excel at teaching players skills required to play the game, and testing the comprehension and application of these skills playfully yet systematically in such authentic contexts. Gameful design is the process of applying the principles of what makes games engaging and motivating to non-game settings.This project will explore using relevant theories and principles (e.g., Flow theory, Self-Determination Theory) as …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Ambient Nature Network: connecting people to and through nature with the Internet of Things

As the world’s human population moves into cities, it is becoming increasingly isolated from nature. Empathy and understanding for the natural world is decreasing affecting environmental policy and human health. Although city dwellers have fleeting encounters with urban nature in parks, gardens and streetscapes, nature is often hidden and difficult to learn about. We propose that technology and interaction design can play a role to reconnect people to local nature, addressing the problem of nature events occurring at different times, …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Building healthy esports communities

The number of competitive games has been increasing more than ever in recent years. Popularization of esports might have contributed to this surge with organized championship events and large audiences. A majority of esports games require cooperation with teammates while competing against another team. While competition is enjoyable to many players, it can also lead to negative behaviors, also known as toxic behaviors. In fact, many esports communities are known to be toxic, especially towards minorities.This project will:investigate current game …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Learning with agents and avatars in gameful virtual/augmented/mixed reality applications

Immersive interfaces enhance learning experiences by situating learners into a specific authentic-feeling context; they provide learners with multisensory experiences. Good games excel at teaching players skills required to play the game, and testing the comprehension and application of these skills playfully yet systematically in such authentic contexts. Gameful design is the process of applying the principles of what makes games engaging and motivating to non-game settings.This project will explore using relevant theories and principles (e.g., Flow theory, Self-Determination Theory) as …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Engaging older adults: a digital companion device

This project involves the study and development of an innovative digital companion platform to improve senior’s user-accessibility, maintain active ageing, promote social engagement and enhance their quality of life. The project will explore ways seniors are interacting with current technologies such as mobile applications and wearables, and their expectations and user satisfaction with technology in their everyday life activities.Our main goal is to reduce today’s fast-growing digital divide by leveraging novel technologies that are more supportive and interactive reducing tactile …

Study level
Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Designing technology to promote physical activity in families with young children

The aim of this project is to engage with families with young children to design technologies that promote physical activity spread across the day. To promote healthy growth and development, children aged 1-5 years should be physically active for at least three hours each day. This may include running, jumping and playful activities. In this project we will explore how parents currently promote an active lifestyle, the technologies that they use, and the obstacles they may face to find the …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Games and tangibles to support communities to learn their endangered Aboriginal languages

This project aims to develop new technologies to engage Aboriginal children to learn and speak their traditional language. Australia is a treasure trove of 120 Aboriginal and Torres Strait Islander Languages that are still being spoken, however many are spoken only by Elders, and all are at risk of being lost within 50 years. Elders see technologies and games as a key vehicle to engage children in speaking language and learning culture.While there are many efforts to document, preserve, archive …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

New social and tangible interfaces for people with cognitive impairments and complex communication needs

People with cognitive impairments often have difficulty participating in society, due to difficulties in digesting new or complex information and learning. This affects their ability to socialise, participate in work, and to use information technologies. However, they stand to benefit greatly from new forms of information and social technologies that accommodate their needs. This area of the market for IT is greatly overlooked and yet technologies that work for people with cognitive impairments have potential to be groundbreaking technologies that …

Study level
Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

SleepBeta: a mobile app to improve sleep habits amongst students

Sleep, together with healthy diet and exercise, is a key pillar for a healthy lifestyle. It is important to feeling well and to performing well at university.However, students often have unhealthy sleep habits due to stress caused by exams, leisure activities and work commitments.

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Medical selfies and patient generated health data

Smartphones and wearable technologies provide exciting opportunities for patients and health professionals to transform healthcare. Patients can benefit from photos (“medical selfies”) taken on their smartphone to record a condition that they want to discuss with a health professional. Wearable devices allow patients to semi-automatically collect data about their physical activity, sleep, mood, diet, etc. This data can help patients to better understand a health concern, its underlying causes, and the impact of treatments. Clinicians, on the other hand, can …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Human interaction with AI and machine learning systems

Human-Computer Interaction's grand challenge is human-in-the-loop machine learning, which offers potential to better foster learning in both human and machine as they solve complex problems. Machine learning uses statistics and inference to create implicit (black box) models of the world, with little prospect of making the reasoning explicit. Meanwhile, people develop ways of evaluating and interacting with these systems using their cognitive reasoning and social interaction skills.This project will investigate people interacting with a variety of systems that utilise machine …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

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