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Found 61 matching student topics

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Social robot interaction and interactivity through enhanced verbal/non-verbal communication

Social robots require excellent communication and interaction skills to be able to operate effectively in dynamic social environments. This includes the ability to capture, understand and respond to complex social content given by humans, such as verbal (e.g. semantics, pauses) and non-verbal (e.g. visual cues, body language) information. Therefore, social robots must be able to adjust to individuals on a case by case basis, as well as being able to identify and provide appropriate responses.The aim of this project is …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Engaging older adults: a digital companion device

This project involves the study and development of an innovative digital companion platform to improve senior’s user-accessibility, maintain active ageing, promote social engagement and enhance their quality of life. The project will explore ways seniors are interacting with current technologies such as mobile applications and wearables, and their expectations and user satisfaction with technology in their everyday life activities.Our main goal is to reduce today’s fast-growing digital divide by leveraging novel technologies that are more supportive and interactive reducing tactile …

Study level
Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Learning with agents and avatars in gameful virtual/augmented/mixed reality applications

Immersive interfaces enhance learning experiences by situating learners into a specific authentic-feeling context; they provide learners with multisensory experiences. Good games excel at teaching players skills required to play the game, and testing the comprehension and application of these skills playfully yet systematically in such authentic contexts. Gameful design is the process of applying the principles of what makes games engaging and motivating to non-game settings.This project will explore using relevant theories and principles (e.g., Flow theory, Self-Determination Theory) as …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Learning with agents and avatars in gameful virtual/augmented/mixed reality applications

Immersive interfaces enhance learning experiences by situating learners into a specific authentic-feeling context; they provide learners with multisensory experiences. Good games excel at teaching players skills required to play the game, and testing the comprehension and application of these skills playfully yet systematically in such authentic contexts. Gameful design is the process of applying the principles of what makes games engaging and motivating to non-game settings.This project will explore using relevant theories and principles (e.g., Flow theory, Self-Determination Theory) as …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

From augmented reality to augmented sociality

Augmented reality is emerging as a promising visualisation/interaction technique for a range of applications. There are many examples in the literature, from education to entertainment, to supporting professional practice in almost any scenario. Commercial devices are also hitting the market, with first specialised applications to niche markets, such as drone piloting, cycling, and fitness.Most projects take a technology driven perspective to try to explore new uses and possibilities for AR displays. The interaction paradigms explored, however, have been rather traditionally …

Study level
Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Ambient Nature Network: connecting people to and through nature with the Internet of Things

As the world’s human population moves into cities, it is becoming increasingly isolated from nature. Empathy and understanding for the natural world is decreasing affecting environmental policy and human health. Although city dwellers have fleeting encounters with urban nature in parks, gardens and streetscapes, nature is often hidden and difficult to learn about. We propose that technology and interaction design can play a role to reconnect people to local nature, addressing the problem of nature events occurring at different times, …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Designing mobile technology to engage people with diabetic foot ulcers in self-care

Every day in Australia, 50,000 people are suffering with a diabetic foot ulcer (DFU), 1,000 are in hospital because of DFU, 12 will undergo an amputation and four people will die with DFU. People with a DFU typically require frequent and intensive weekly treatment at a multi-disciplinary diabetic foot clinic to effectively heal their DFU over a period of multiple months, to avoid infection, hospitalisation and amputation. A key challenge to healing DFUs is effectively engaging people in their independent …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Games and tangibles to support communities to learn their endangered Aboriginal languages

This project aims to develop new technologies to engage Aboriginal children to learn and speak their traditional language. Australia is a treasure trove of 120 Aboriginal and Torres Strait Islander Languages that are still being spoken, however many are spoken only by Elders, and all are at risk of being lost within 50 years. Elders see technologies and games as a key vehicle to engage children in speaking language and learning culture.While there are many efforts to document, preserve, archive …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Medical selfies and patient generated health data

Smartphones and wearable technologies provide exciting opportunities for patients and health professionals to transform healthcare. Patients can benefit from photos (“medical selfies”) taken on their smartphone to record a condition that they want to discuss with a health professional. Wearable devices allow patients to semi-automatically collect data about their physical activity, sleep, mood, diet, etc. This data can help patients to better understand a health concern, its underlying causes, and the impact of treatments. Clinicians, on the other hand, can …

Study level
PhD, Master of Philosophy, Honours, Vacation research experience scheme
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

SleepBeta: a mobile app to improve sleep habits amongst students

Sleep, together with healthy diet and exercise, is a key pillar for a healthy lifestyle. It is important to feeling well and to performing well at university.However, students often have unhealthy sleep habits due to stress caused by exams, leisure activities and work commitments.

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

MyFootCare - Designing mobile technology to engage people with diabetic foot ulcers in self-care

Every day in Australia, 50,000 people are suffering with a diabetic foot ulcer (DFU), 1,000 are in hospital because of a DFU, 12 will undergo an amputation and four people will die with a DFU.People with a DFU typically require frequent and intensive weekly treatment at a multi-disciplinary diabetic foot clinic to effectively heal their DFU over a period of multiple months to avoid infection, hospitalisation and amputation.A key challenge to healing DFUs is effectively engaging people in their independent …

Study level
PhD, Master of Philosophy, Honours
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

Co-designing technology with stroke survivors to support their journey from the hospital back to their everyday lives

Strokes, defined as a sudden interruption in blood flow to the brain, are a leading cause of long-term disability in high-income countries. Depending on the brain area affected, a stroke can impact a person’s ability to move the body, engage with their senses, use language, think and experience emotions.In Australia, more than 470,000 people live with the effects of stroke, with two thirds of them needing assistance to carry out basic activities of daily living like eating and washing.The aim …

Study level
PhD
Faculty
Science and Engineering Faculty
Lead unit
School of Electrical Engineering and Computer Science

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