Esports is the spectator-oriented form of competitive computer games and has recently emerged as a major sporting and cultural phenomenon. Millions of dollars are spent in sponsorship, drawing in large crowds as a marketable spectator sport. Universities around the world are developing esports as campus student activities and as representative sporting teams. QUT has its own esports centre, the first university esports centre in Australia.
Virtual reality (VR) is an emerging trend in the esport space, however, it is only in its infancy. This project aims to look at how VR may become a major part of esports programs.
This project will involve research into the potential for VR-based esports. The intention will be to develop insights to identify possibilities within this entertainment space as a guide to its future development and maturation. These insights will be developed via user interviews, literature analysis and design processes.
As part of this project, you will:
- undertake a thorough literature analysis of esports and VR to ascertain current status and seed thinking on future possbilities in this space
- conduct interviews with esports professionals and other stakeholders to ascertain how VR games can be incorporated
- execute a set of design workshops with stakeholders to extract key design insights for VR esports moving forwards.
As a result of this project, we expect to produce a report containing results of the literature review, interviews and design workshops.
Skills and experience
To be considered for this project, you should have the following:
- interaction design skills
- the ability to run workshops and interviews
- a strong interest in VR and esports.
You may be able to apply for a research scholarship in our annual scholarship round.
Contact the supervisor for more information.