Virtual reality data analytics

Study level


Master of Philosophy


Vacation research experience scheme

Topic status

We're looking for students to study this topic.


Dr Ross Brown
Senior Lecturer
Division / Faculty
Science and Engineering Faculty
Dr Selen Turkay
Lecturer in Computer Human Interaction
Division / Faculty
Science and Engineering Faculty


The use of user data in games and immersive environment analytics is now pervasive throughout the interactive environment industry.

These software frameworks enable the sampling of embodied user data from the immersive virtual reality (VR) environment, such as head movements, controller movements, audio data, amongst other modules for analysis of the data extracted.

Such resources are greatly needed for non-commercial computer human interaction research, where valuable insights can be gleaned from usage data gained inside VR applications.

Research activities

In this project you will create a data sampling and analysis software framework to be used within the Unity games engine.

This project involves three main components that will be configured to suit your skill sets:

  • Build surveys in VR - provide a general, easy-to-implement user menu framework that facilitates the creation of intuitive, in-situ VR surveys as well as configuration tools for data to be exported from the VR world.
  • Dashboard analytics - a web interface that imports, exports, filters and displays the VR analytics data for researcher consumption.
  • System evaluations - user studies will be performed to ascertain the effectiveness of the techniques. You may perform user studies on previous development work as your entire project.


We expect to develop a prototype general VR data analytics techniques and frameworks as a result of this research project. We also expect to collate the results from the system evaluation studies.

Skills and experience

For you to be considered for this project, you should be able to demonstrate the following:

  • strong skills in Unity for the development phases
  • VR development skills would be useful, but can be picked up as part of the project
  • evaluation projects will require a strong background in human computer interaction evaluation techniques
  • we expect that you will have marketable skills in VR, analytical tools and web backend dashboard development skills.


You may be able to apply for a research scholarship in our annual scholarship round.

Annual scholarship round



Contact the supervisor for more information.