Esports is the spectator-oriented form of competitive computer games and has recently emerged as a major sporting and cultural phenomenon. Millions of dollars are spent in sponsorship, drawing in large crowds as a marketable spectator sport. Universities around the world are developing esports as campus student activities and as representative sporting teams.
QUT is home to the first university esports centre in Australia, including its own nationally competitive team, the QUT Tigers. The QUT esports arena is the training ground for the QUT Tigers, but is also a space for both university students and the public to play and train in games competitively.
While virtual reality (VR) is an emerging trend in the esport space, it's only in its infancy. This project aims to look at how VR may become a major part of esports programs and combine the two fields together.
This project will involve research into the potential for VR-based esports. We'll develop insights that identify possibilities within this entertainment space as a guide to its future development and maturation. These insights will be developed via user interviews, literature analysis, design processes and software development.
As part of this project, you'll be expected to undertake some/all of the following activities:
- Undertaking a thorough literature analysis of esports and VR to ascertain current status and seed thinking on future possibilities in this space.
- Conducting interviews with esports professionals and other stakeholders to determine how VR games can be incorporated.
- Executing a set of design workshops with stakeholders to extract key design insights for VR esports.
- Developing an experimental, competitive VR experience for esports players and purposes to test and analyse design insights.
Research activities and outcomes are expected to be further negotiated with project supervisors.
As part of this research, you'll have access to:
- VR headsets
- development equipment
- the QUT Esports arena.
We expect to produce a report containing results of the literature review, interviews, design workshops and any developed artifacts during the process.
Research outcomes are expected to be further negotiated with project supervisors. The degree and number of outcomes will depend on the study level of students applying.
Skills and experience
To be considered for this project, you should have:
- interaction design skills
- the ability to run workshops and interviews
- a strong interest in VR
- a strong interest in esports games and mechanics.
Unity and VR development (programming) skills are favourable but not essential.
You may be able to apply for a research scholarship in our annual scholarship round.
Contact the supervisor(s) for more information.