Study level


Master of Philosophy



Science and Engineering Faculty

School of Computer Science

Topic status

We're looking for students to study this topic.


Dr Selen Turkay
Lecturer in Computer Human Interaction
Division / Faculty
Science and Engineering Faculty


Immersive interfaces enhance learning experiences by placing learners into a specific, authentic-feeling context with multisensory experiences.

Good games excel at teaching players the skills required to play the game. Players are then tested on the comprehension and application of these skills playfully yet systematically in such authentic contexts.

Gameful design is the process of applying the principles that makes games engaging and motivating to non-game settings.

This project will explore:

  • relevant theories and principles as a lens to apply game design principles into virtual reality-based learning environments
  • teaching math and science concepts through designing gameful interactions with agents and avatars in immersive interfaces such as virtual/augmented and mixed realities
  • effects of different types of agents and avatars on learners’ engagement and learning outcomes
  • the extent where identification with avatars and their success in immersive environments affect learners’ self-efficacy.

Research activities

The scope of the study depends on the study level. Research activities may involve:

  • a literature review
  • game analysis
  • participatory design
  • interviews and online surveys
  • data analysis.

Some example tasks include collaborative problem solving or annotating.


The project outcomes include:

  • a better understanding of how people learn with agents and avatars in immersive reality settings
  • a set of design principles
  • interaction techniques designed for collaboration with agents and avatars in these settings.

Skills and experience

To be considered for this research project, you should have:

  • a background in computer human interaction, learning sciences or a relevant field
  • computer graphics or game engine development skills
  • prototyping skills
  • knowledge of quantitative and qualitative research methods.



Contact the supervisor for more information.