The aim of this research project is to explore how interactive technologies (e.g., mobile apps, wearable technology, Internet of Things applications, etc.) can support stroke survivors in their transition from the hospital to their homes.
Stroke, defined as a sudden interruption in blood flow to the brain, is a leading cause of long-term disability in high-income countries. Depending on the brain area affected, a stroke can impact a person’s ability to move the body, engage with the senses (sight, touch, smell), use language, think, and experience emotions. In Australia, more than 470,000 people live with the effects of stroke, with two thirds of them needing assistance to carry out basic activities of daily living like eating and washing.
Human-computer interaction research has started to explore how interactive technologies can support stroke survivors in their rehabilitation, e.g., through interactive games and wearable technology to support physical therapy. Beyond that, we see opportunities to support stroke survivors in the following areas:
- speech therapy
- musical therapy
- occupational therapy
- managing fatigue
- supporting changing relationships with partners and family members
- self-reflection and forming a narrative
- mindfulness, resilience and mental health.
This research project involves gaining a strong understanding of the lives and needs of stroke survivors through ethnographic methods and/or iterative design.
You will also undertake technical investigations through design and deployment of technologies with people and their caregivers.
Novel interactive technologies for stroke survivors and an understanding how these technologies influence their transition from the hospital to the home.
Skills and experience
We encourage students with a strong background in human-computer interaction, i.e. with design skills, technical skills or strong user research skills to apply.
You may be able to apply for a research scholarship in our annual scholarship round.
- health informatics
- personal informatics
- mobile apps
- wearable technology
- internet of things
- social computing
- social technologies
- social media
- participatory health
- smart health
- participatory design
- human-centred design
- human-computer interaction
- ethnographic methods
Contact the supervisor for more information.