The number of competitive games has been increasing more than ever in recent years. Popularization of esports might have contributed to this surge with organized championship events and large audiences. A majority of esports games require cooperation with teammates while competing against another team. While competition is enjoyable to many players, it can also lead to negative behaviors, also known as toxic behaviors. In fact, many esports communities are known to be toxic, especially towards minorities.
This project will:
- investigate current game design features that discourage toxic behaviors and facilitate players’ conflict resolution
- develop and test a framework to train esports players on conflict resolution, self-regulation, and how to be good citizens in their gaming community.
The scope of the study depends on the study level. Research activities may involve:
- A literature review
- Game analysis
- Interviews and online surveys
- Field work
- Data analysis
The project outcomes include a better understanding of the game design space that aim to curb negative behaviors and encourage positive behaviors; an evidence based training regimen that can help esports players become good citizens of their game communities.
Skills and experience
Expertise in computer human interaction, knowledge in conflict resolution and self-regulation methods. and knowledge of quantitative and qualitative research methods.
You may be able to apply for a research scholarship in our annual scholarship round.
Contact the supervisor for more information.