Overview

Topic status: In progress

Video game players experience deep levels of engagement when playing. Understanding how to measure this experience will help in the design of more immersive virtual environments (both games and non-entertainment software such as that used for training). Electroencephalography (EEG) is a measure of the electrical activity in the brain. The project will involve the use of EEG headsets (specifically, the mindset headset - for more information visit the NeuroSky website) to measure the degree of engagement (and/or flow) experienced by players of video games.

Research activities

The research activities include:

  • literature review
  • experiment design
  • initial data collection and analysis.

Expected Outcomes

The expected outcomes are:

  • a report on initial data and associated analysis
  • knowledge of the measurement of engagement.

Duration of project

8 weeks, mid-November 2011 to mid-January 2012 (negotiated with student)

Number of hours

35 hours per week

Study level
Vacation research experience scholarship
Supervisors
QUT
Organisational unit

Science and Engineering Faculty

Research areas
Contact
Please contact the supervisor for enquiries.