Dr Kellie Vella

Faculty of Science,
School of Computer Science
Biography
Dr Kellie Vella researches human-computer interactions with a focus on social, wellbeing, and sustainable contexts. She draws upon theories and methods across the humanities (in particular, social and motivational psychology, ethnography, and participatory research) to better understand how to design, apply, and evaluate technologies. She has published in leading conferences and journals within the field of Human-Computer Interaction and has been navigating a research-driven career across numerous projects, including but not limited to research on:- Positive wellbeing for young men (MindMax initiative: a collaboration between the AFLPA, University of Sydney and QUT, funded by Movember);
- Designing for interdisciplinary research in ecoacoustics collaborations;
- Technologies for disaster victim identification (Catapult);
- Home-based technologies to engage people with local nature;
- Technologies to reduce campsite waste at music festivals (NSW Environmental Education Trust, 2020-2024).
Personal details
Positions
- Research Fellow
Faculty of Science,
School of Computer Science - Research Project Manager
Faculty of Science,
School of Computer Science
Keywords
Computer-human interaction
Discipline
Design Practice and Management, Information Systems
Field of Research code, Australian and New Zealand Standard Research Classification (ANZSRC), 2008
Qualifications
- PhD (Queensland University of Technology)
- Graduate Certificate in Creative Industries (Queensland University of Technology)
Selected publications
- Vella K, Klarkowski M, Johnson D, Hides L, Wyeth P, (2016) The social context of video game play: Challenges and strategies, Proceedings of the 2016 ACM Conference on Designing Interactive Systems, pp. 761-772.
- Vella K, Johnson D, Hides L, (2015) Indicators of wellbeing in recreational video game players, Proceedings of the 27th Australian Computer-Human Interaction Conference (OzCHI 2015), pp. 613-617.
- Vella K, Johnson D, Hides L, (2015) Playing alone, playing with others: Differences in player experience and indicators of wellbeing, Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY '15, pp. 3-12.
- Vella K, Johnson D, Hides L, (2013) Positively playful: When videogames lead to player wellbeing, Gamification 2013: Proceedings of the First International Conference on Gameful Design, Research, and Applications, pp. 99-102.
- Vella K, Johnson D, (2012) Flourishing and video games, Proceedings of the 8th Australasian Conference on Interactive Entertainment: Playing the System, pp. 1-3.
QUT ePrints
For more publications by Kellie, explore their research in QUT ePrints (our digital repository).
Selected research projects
- Title
- Technologies for Reducing Waste at Music Festivals
- Primary fund type
- CAT 1 - Australian Competitive Grant
- Project ID
- 2019/EDT2/0035
- Start year
- 2020
- Keywords
Projects listed above are funded by Australian Competitive Grants. Projects funded from other sources are not listed due to confidentiality agreements.