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Overview

  • Expand your employment options or transfer your existing skills into digital forms.
  • Choose specific areas of animation in motion graphics, programming, drawing, concept design and character development.
  • Learn industry standard tools from specialist academics and industry professionals.
QUT course code KK86
Attendance Part-time or Full-time
Course duration 13 weeks full-time
26 weeks part-time
Start month 2013 February, July
Delivery On campus
  • Kelvin Grove
Faculty
  • Creative Industries Faculty
Course contact
CRICOS code064899M
Careers
  • Animator
  • Computer Games Developer
  • Internet Professional
  • Multimedia Designer
  • Web Designer

Details

Animation is reaching into more and more industries because of the increasing virtualisation of cultural material, the application of visualisation in a range of settings, and the emergence of new industries which rely on animators. This study area is suited to those seeking to broaden their employment options or transfer their existing design skills into digital forms.

Animation study area

Because animation requires strong practical capabilities, you will gain technical skills through studio-based learning. You will explore your creative potential as an artistic practitioner and also as a professional working in an animation setting.

You will study the fundamental principles of animation and its application in design contexts, and build a theoretical framework for your studio practice. You will have the freedom to choose the areas of animation you wish to study from topics such as motion graphics, programming, drawing, concept design and character development.

The animation study area has been designed in collaboration with industry specialists and teaches industry‑standard tools with opportunity for one‑on‑one skills acquisition modules. Learning from lecturers from industry and specialist academics means you will receive up-to-date knowledge and the tools to navigate a career within a volatile industry characterised by change. Leading-edge, applied research in animation and interaction design is conducted in our co-located research centres, providing opportunities for you to engage in research and real-world projects.

Entry requirements

Entry requirements

A bachelor degree with an overall grade point average of 4.5 or above (on a 7-point scale).

Special entry

Applicants who do not met the entry requirements may be considered for special entry. Previous tertiary study, grade point average and documented relevant professional experience at an advanced level will be considered.

Course fees

Your actual fees may vary depending on which units you choose. All fees are based on current fixed fee prices. We review fees annually.

2013: $10,200 (indicative) per Semester (subject to annual review)

Student Services and Amenities Fee

You'll need to pay the Student Services and Amenities Fee (SSAF) as part of your course costs.

More information on the SSAF

FEE-HELP: loans to help you pay your course fees

You may not have to pay anything upfront if you're eligible for a FEE-HELP loan.

Find out if you're eligible for a FEE-HELP loan

Scholarships and financial support

You can apply for scholarships to help you with study and living costs.

View all scholarships

You may also be eligible for Centrelink payments

Apply

How to apply for Graduate Certificate in Creative Industries (Animation)

You apply directly to QUT for all our postgraduate courses.

Are you ready to submit your application?

You're ready if you have:

  1. Found all the courses you want to apply for. You can apply for up to 3.
  2. Checked important dates.
  3. Checked you meet the entry requirements
  4. Checked course costs and if you're eligible for financial support
  5. Checked if you're eligible for credit for prior learning
  6. Collected supporting documents (see application form)

All done? Then you're ready to apply.

Application for postgraduate course admission form (PDF file, 362.47 KB)

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