Computer science
Overview
The Computer Science comprises of five research groups:
Our programs are designed to give talented students research skills for use in the real world. Studying with QUT may be the first step in your research career, or place you in a competitive position for entering the workforce.
Grants and projects
This is just a sample of our research activity in this area.
Student topics
We're looking for students to study these topics.
- Sound explorer
- 3D mosaicing of videos
- Rail road crossing monitoring
- Area covering mobile robots
- Touch screen noticeboard
- Data mining for eResearch
- Advanced Visualisation
- Eco-sounds citizen science
- Technology for Tinker Tools
- Electronic koala collars
- Web Service Discovery
- Authentication for Small RF Devices
- Mobile environmental assessment tool
- Graphical grid passwords
- Stair climbing learning with an hexapod robot
- Biometric Videogames
- Twitter based search engine
- Humanoid robot driver
- Noticeboards
- Wikipedia Link Discovery
- Evolutionary Design and Optimisation
- Games design - various topics
- Security-Critical Program Refactoring
- Personality and video game play
- Videogames and Wellbeing
- Bioinformatics Research Projects
- Post-quantum cryptography
- Acoustic sensing range analysis
- Localization and mapping with a network of cameras
- Image classification using re-construction cost
- Electronic voting for Australia
- Vehicle to Vehicle Communications and Positioning
- Enhanced Wikipedia Browser
- Automatic analysis of video streams for road safety
- XML Search Engine evaluation
- Mapping with semantic information
- Cognitive feedback for password entry
- Streaking in a museum with an iPhone
- Designing a spelling game
- Multiple biometrics acquisition portal
- Secure Reprogramming of Sensor Networks
- Summarisation of clinical documents
- Privacy for Social Networks
- Secure smart grid test bed and vulnerability analysis
- Logo recognition from news video
- Wireless Sensor Network Emulator
- Sensors for acoustic environmental monitoring
- Authorship Analysis of SMS Messages
- Semantic Annotations to Discovered Knowledge
- Image retrieval with soft computing
- Investigation of Model Marking and Subsetting
- Adaptive data processing in A/V sensor networks
- Digital audio analysis for Violin e-tutor
- XML-RAMDisk (IT28 or IT29 Honours project)
- Document Signature based Search Engine
- Pattern recognition for underwater autonomous vehicles (UAV)
- Investigation of Model Differencing and Merging
- Topic-based web document classification
- Customer relationship management and sentiment analysis
- Rich-media: online collaboration, comment and annotation
- Sound analysis with granular computing
- Games4Good: exploring games as a tool for wellbeing
- Open Source Information Security Management
- Design of an Interactive Recommendation System
- Investigation of API Generation from O���O Models
- Investigation of automatic sound tagging techniques
- Tinkering with sustainability on an iPhone
- Can robots teach kids with autism to talk?
- Data flow analysis of interrupt-driven embedded software
- Building a multi-input racing game
- A model of the videogame play experience
- Evolutionary Design and Optimisation in Cloud Computing
- Sentence prediction for virtual keyboard
- Issues and barriers for women in the games industry
- Semantic query processing for search engines
- Determining “who spoke when” in news video
- Multiple phase multi-media (image/audio) retrieval
- Beyond waggle: controlling video games with your brain
- Development of a scientific article recommender system
- Implementation of a tag recommender system
- Natural language processing for biomedical documents
- Applying Model Checking to Asset Management Decision Support
- Computer vision/image processing in Reconfigurable FPGA Hardware
- Semantic support for bioinformatics
- Augmented Reality Virtual World Collaboration Tools
- Sentiment Analysis on Social Media Text
- RNG Implementation in Reconfigurable FPGA Hardware
- Locating people in crowds from semantic descriptions
- Formal Methods for Design and Verification of Real-Time and Embedded Systems
- Development of Text Mining System for Mining for Customer Opinions
- Vehicle to Vehicle Communication Network Simulator
- Investigation of data mining techniques with environmental sound
- Bayesian methods about models of invasive species
- Communicating ecological processes with video games
- Novel approaches to developing recommender systems for the Web 2.0 environment
- On-line assessment of creative works for funding allocations
- Developing and testing measures of readability
- Control systems (SCADA) software development
- Model checking as a tool for finding or verifying bugs (IT28 or IT29 Honours project)
- Mapping website layouts for integration in a 1-click browser
- Security and Human Behaviour Applied to Internet Banking
- Analysis of cryptographic algorithms used in satellite phones
- Effective information security assurance management in contemporary organisations
- Distributed/Cooperative Computing for Reducing Computational Complexity in Bioinformatics
- Visualisation of Information Security Metrics for Computer Program Code
- Physiological Measures of the Videogame Play Experience
- Face image quality assessment for recognition and clustering
- Virtual Infrastructure for Network Security Experimentation
- Control-Theoretic Methods for Real-Time Scheduling and/or Network Access Control
- Vision based aircraft detection on dark days and starry nights
- Automated evaluation of rail level crossing incidents through video image processing
- GameFlow: modeling, understanding, and evaluating player enjoyment in games
- Technology/ media use in early childhood in Australia
- Mapping changing environments using omnidirectional camera by a mobile robot
- Theory and Applications of Delayed and/or Networked Control Systems
- The use of EEG headsets to measure engagement during video game play
- Trust Management and Information Sharing in Web-based Social Networks
- Design and analysis of cryptographic protocols
- Integrated wireless solutions for precise GNSS positioning services
- Replicating human word association norms using corpus statistics
- Investigation of techniques for automatically generating literature review in English in computer science
- The Optimal Web Service Selection in Web Service Composition
- Flow on the go: Brain activity during mobile phone videogame play
- Evolutionary gateway placement in backbone wireless mesh networks
- Difference between traditional recommendation systems and people to people recommendations in online social networks
- Dataflow Analysis of a Security-Critical Network Design
- Investigate methods of satisfying reliability targets using new approaches to fail safety
- Disaster Management and Emergency Services over Wireless Sensor/Actuator Networks.
- Coordination and Networked Operation of Large Groups of Intelligent Agents
- Using domain name level authentication to defend against phishing emails
- Person redetection using soft biometrics and scene recognition
- Implementation of a simulated annealing algorithm for the SaaS (Software as a Service) replication problem
- Integrated Modelling and Design for Wireless Networked Control Systems
- GameFlow: Modeling, understanding, and evaluating player enjoyment in games
- Minimizing the Energy Consumption in Cloud Computing by Optimizing SaaS Placement
- Topics and opinion analysis for Twitter messages classification
- Implementation of a genetic algorithm for QoS-aware and energy-efficient SaaS (software as a service) placement
- Positioning Services and Clock Synchronization through Wireless Data Networks
- Cooperative Computing of Ad-Hoc Wireless Networks and GPS for Seamless Vehicle Navigation Services
- Cross-lingual Readability Measures for Education Materials
- Investigating the role of heterogeneity in spatial simulation (Area: Simulation Science)
- GameFlow: Modelling, understanding, and evaluating player enjoyment in games
- A new and more efficient method for calculating aggregated QoS values in web service composition and its implementation
- Recommendation Strategies based on user behaviour in online social networks
- Focussed semantic spaces for processing analogies in conceptual combination
- Cross-Layer Design and Optimization for Wireless Network Applications
- CFD and/or Math Library Implementation in Reconfigurable FPGA Hardware
- Using human word association data to enhance query expansion in information retrieval
- A survey of the use of service oriented architecture in current IT systems
- Develop a bitwise library for the SUN T2 Niagara architecture
- A feasibility study of healthcare information technology randomised control trial
- A new form of healthcare Wikipedia for the neurotrauma community
- Gamifying the 391 bus stop: engaging screen interactions in public spaces
- Investigating the efficiency of alternative message-passing paradigms in C/C++ parallel code (Area: High Performance Computing)
- Exploiting Design Patterns to Automatically Parallelize Programs
- Developing a collision prevention application using extended perception
- Semi-automatic Inference of Ownership Types for Parallelization
- Discovering Inherent Parallelisation using Dynamic Dependence Tracing
- A test-bed for information security research using cloud computing environments
- A navigation-based energy-efficient driving platform for electric vehicles
Research degree enquiries
Science and Engineering research office
- Phone: 3138 4783
- Int. phone: +61 7 3138 4783
- Email: sef.research@qut.edu.au
Commercial research enquiries
Science and Engineering Faculty - Commercial Research and Corporate Education
- Phone: 3138 9948
- Int. phone: +61 7 3138 9948
- Email: sef.industryenquiry@qut.edu.au
Partnership enquiries
Science and Engineering - Partnerships
- Phone: 3138 7693
- Int. phone: +61 7 3138 7693
- Email: sef.industryenquiry@qut.edu.au