Overview
Topic status: In progress
Video game players experience deep levels of engagement when playing. Understanding how to measure this experience will help in the design of more immersive virtual environments (both games and non-entertainment software such as that used for training). Electroencephalography (EEG) is a measure of the electrical activity in the brain. The project will involve the use of EEG headsets (specifically, the mindset headset - for more information visit the NeuroSky website) to measure the degree of engagement (and/or flow) experienced by players of video games.
Research activities
The research activities include:
- literature review
- experiment design
- initial data collection and analysis.
Expected Outcomes
The expected outcomes are:
- a report on initial data and associated analysis
- knowledge of the measurement of engagement.
Duration of project
8 weeks, mid-November 2011 to mid-January 2012 (negotiated with student)
Number of hours
35 hours per week
- Study level
- Vacation research experience scholarship
- Supervisors
- QUT
- Organisational unit
Science and Engineering Faculty
- Research area
- Contact
- Please contact the supervisor for enquiries.