Overview
Topic status: We're looking for students to study this topic.
Videogame players experience deep levels of engagement when playing. Understanding how to measure this experience will help in the design of more immersive virtual environments (both games and non-entertainment software such as that used for training). A number of physiological measures are now affordable and applicable in this space:
- Electroencephalography (EEG) is a measure of the electrical activity in the brain. EEG headsets such as the mindset headset (http://www.neurosky.com/Products/MindSet.aspx) offer the ability to access brain activity during videogame play
- Heart rate sensors can be used to assess excitement and arousal
- Galvanic skin response (GSR) sensors can also be used to assess arousal
The project will explore the relative utility and validity of various physiological measures to measure engagement and flow during gameplay. The results of the project will include a better understanding of when and how games engage the player, how best to measure engagement and how to apply this knowledge in other domains (e.g., education and health).
Further comments: Students will work within QUT's Games and Interactive Entertainment Lab. Our team includes senior research staff and higher degree students working together on related projects. We aim to continue building a supportive and collaborative environment that helps everyone in our team achieve the best outcomes they can in their research. We have a dedicated laboratory with a range of high-end gaming equipment set up for experimental and observational research.
- Study level
- PhD, Masters, Honours
- Supervisors
- QUT
- Organisational unit
Science and Engineering Faculty
- Research area
- Keywords
- gaming
- Contact
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Please contact the supervisor.