Overview
Topic status: In progress
Overview
Video games are hugely popular and massively engaging. As such, they exert huge pull over young people and therefore, they offer a unique opportunity for doing good. Specifically, they offer the potential to have a direct and positive impact on young people's wellbeing (defined as their ability to feel good, function well and be socially connected). The project will explore the use of videogames as a means of improving well-being among young people.
Research Activities
The research activities include:
- a literature review
- prototype design and/or prototype development.
Expected Outcomes
The expected outcomes are:
- a report identifying specific opportunities for games to improve wellbeing
- a detailed design document and/or initial prototype game.
Duration of project
8 weeks, mid-November 2011 to mid-January 2012 (negotiated with student).
Number of hours
35 hours per week
- Study level
- Vacation research experience scholarship
- Supervisors
- QUT
- Organisational unit
Science and Engineering Faculty
- Research area
- Contact
- Contact supervisor for enquiries.