Overview

Topic status: In progress

Overview

Video games are hugely popular and massively engaging. As such, they exert huge pull over young people and therefore, they offer a unique opportunity for doing good. Specifically, they offer the potential to have a direct and positive impact on young people's wellbeing (defined as their ability to feel good, function well and be socially connected). The project will explore the use of videogames as a means of improving well-being among young people.

Research Activities

The research activities include:

  • a literature review
  • prototype design and/or prototype development.

Expected Outcomes

The expected outcomes are:

  • a report identifying specific opportunities for games to improve wellbeing
  • a detailed design document and/or initial prototype game.

Duration of project

8 weeks, mid-November 2011 to mid-January 2012 (negotiated with student).

Number of hours

35 hours per week

Study level
Vacation research experience scholarship
Supervisors
QUT
Organisational unit

Science and Engineering Faculty

Research area

Computer Science

Contact
Contact supervisor for enquiries.