Overview

Topic status: We're looking for students to study this topic.

This project includes a variety of research topics related to understanding, improving, and enhancing video/computer games design.

Topics include:

  • Understanding and modeling moment-to-moment pacing in video games
  • Adaptive difficulty adjustment in video games
  • Designing effective artificial intelligence (e.g. characters, agents) in video games
  • Understanding and modeling player preferences and desires
  • Usability, playtesting, and user testing in games

Hypothesis/Aims: Students will have flexibility to determine their own aims/hypotheses (with guidance), within their chosen area of games design research.

Students working on this project will:

  • Review the relevant literature in their chosen area of games design research
  • Determine a suitable research focus, such as:
    o Assessing the state of user testing in video games companies
    o Determining the relevant factors and variables for adaptive difficulty adjustment
    o Investigating what makes an effective opponent AI in strategy games
  • Design and conduct experiments by developing games technology or collecting data from video game players
  • Feed findings back into understanding, improving, and/or enhancing the field of video games design
Study level
Honours
Supervisors
QUT
Organisational unit

Science and Engineering Faculty

Research area

Computer Science

Contact
Please contact the supervisor.