Overview
Topic status: We're looking for students to study this topic.
This project includes a variety of research topics related to understanding, improving, and enhancing video/computer games design.
Topics include:
- Understanding and modeling moment-to-moment pacing in video games
- Adaptive difficulty adjustment in video games
- Designing effective artificial intelligence (e.g. characters, agents) in video games
- Understanding and modeling player preferences and desires
- Usability, playtesting, and user testing in games
Hypothesis/Aims: Students will have flexibility to determine their own aims/hypotheses (with guidance), within their chosen area of games design research.
Students working on this project will:
- Review the relevant literature in their chosen area of games design research
- Determine a suitable research focus, such as:
o Assessing the state of user testing in video games companies
o Determining the relevant factors and variables for adaptive difficulty adjustment
o Investigating what makes an effective opponent AI in strategy games - Design and conduct experiments by developing games technology or collecting data from video game players
- Feed findings back into understanding, improving, and/or enhancing the field of video games design
- Study level
- Honours
- Supervisors
- QUT
- Organisational unit
Science and Engineering Faculty
- Research area
- Contact
- Please contact the supervisor.