Overview

Topic status: We're looking for students to study this topic.

GameFlow is a model of for evaluating enjoyment in games that consists of eight elements - concentration, challenge, skills, control, clear goals, feedback, immersion, and social interaction. Each element includes a set of criteria for achieving enjoyment in games. The GameFlow model, though still in its infancy, has been proven as a useful and promising tool for conducting expert reviews and identifying design issues. The GameFlow model has undergone preliminary validation as a tool for examining real-time strategy games. However, there is much scope to further apply the GameFlow model to games across all platforms and genres, to further understand player enjoyment in various game types.

Overall goals of the GameFlow project are to:

  • Develop design and evaluation criteria across various game genres
  • Develop evaluation tools for game developers to evaluate player enjoyment in their games and predict a game's potential popularity and rating
  • Understand enjoyment in games and how to design enjoyable games

Students working on this project will:

  • Review the literature on GameFlow, flow, and enjoyment in games
  • Determine a suitable research focus, such as:
    o Validating the GameFlow model
    o Applying the GameFlow model to a particular game type/genre/platform
    o Developing evaluation criteria based on the GameFlow model
  • Feed findings back into improving, validating, or extending the GameFlow model and/or general understanding of enjoyment in games

References: Sweetser, P., & Wyeth, P. (2005). GameFlow: A model for evaluating player enjoyment in games. ACM Computer in Entertainment, 3(3), 1-24.

Study level
Honours
Supervisors
QUT
Organisational unit

Science and Engineering Faculty

Research area

Computer Science

Contact
Please contact the supervisor.