Overview

Topic status: We're looking for students to study this topic.

Project Summary

GameFlow is a model for evaluating enjoyment in games that consists of eight elements – concentration, challenge, skills, control, clear goals, feedback, immersion, and social interaction. Each element includes a set of criteria for achieving enjoyment in games.

The GameFlow model, though still in its infancy, has been proven as a useful and promising tool for conducting expert reviews and identifying design issues. The GameFlow model has undergone preliminary validation as a tool for examining real-time strategy games, first-person shooter games, and adventure games. However, there is much scope to further apply the GameFlow model to games across all platforms and genres, to further understand player enjoyment in various game types.

Research Activities:

  • Conduct reviews of video games using the GameFlow model and/or
  • Analyse professional game reviews using the GameFlow model and grounded theory

Expected outcomes, applications and/or benefits

  • Report on expert reviews and/or
  • Report on analysis of professional game reviews

Duration of project

10 weeks, mid November to mid February (negotiated with student)

Number of Hours: 24 hours per week

Study level
Vacation research experience scholarship
Supervisors
QUT
Organisational unit

Science and Engineering Faculty

Research area

Computer Science

Keywords
games, modeling, player
Contact
Contact the supervisor for more information