Overview

Topic status: We're looking for students to study this topic.

Modern interactive 3D environments are well able to provide immersive 3D experiences for training in many vocational areas, including common business processes. These virtual worlds can enable business analysts to model and analyse many perspectives of a business, including work tasks, human and non-human resource requirements, and the information flow within the enterprise. However, there is a lack of readily available 3D business simulations engines to build applications. There are many candidates, such as Unity, UDK, Open Simulator, Blue Mars, amongst others, but they all have differing feature sets, preventing the easy implementation of a generalised business simulation engine. This project will seek to research and implement a fully-featured business simulation engine, that will provide an underlying set of technologies for the easy development of business simulation applications. This project has the scope to interest those who have a technological interest in games engines. A selection of possible features includes:

  • Service Invocation Modules to present web IT system data in- world;
  • In-Situ Web Browsing on 3D objects - web pages as textures;
  • Grammars and Tools for procedural business environment generation - build a business environment from xml specifications;
  • Agent Modelling of Human Resources - work patterns, goal-based behaviour models etc;
  • Business simulation tool development - level design systems for business simulation applications.

Knowledge Required - this project suits students who have strong skills in software engineering, and who have come through Games Technology, AI or 3D Graphics courses.

Study level
PhD
Supervisors
QUT
Organisational unit

Science and Engineering Faculty

Research area

Information Systems

Contact

Please contact the supervisor.