Overview
Topic status: We're looking for students to study this topic.
Project Summary
Recently, videogame developers and researchers have begun to focus on the use of biometric measurements as part of videogame development and play. Biometrics (e.g., heart rate, respiration, brain activity, galvanic skin response) offer a way to understand the player experience as well as a means for developing videogames that respond to a players current state (bored, excited, afraid etc.). The current project will involve building a videogame that responds in real time to the players state of mind.
Research activities undertaken during the project e.g. data gathering,
- Literature Review
- Software Development
- Report Writing
Expected outcomes, applications and/or benefits
A videogame that responds in real time to the players state of mind.
A written report detailing the design process and the observed outcomes.
Public promotion of the student’s work in a real world setting.
Publication opportunities.
Pathway into Honours.
Collaboration with existing researchers and HDR students in the Games Research and Interaction Design Lab.
Required student skills/experience
Literature search and writing skills and/or Software design and development.
Duration of project
12 weeks: mid November to late February (flexible)
Number of hours: 20-30 hours per week
- Study level
- Vacation research experience scholarship
- Supervisors
- QUT
- Organisational unit
Science and Engineering Faculty
- Research area
- Keywords
- game, biometrics, software
- Contact
- Contact the supervisor for more information