Overview

Topic status: We're looking for students to study this topic.

Project Summary

Recently, videogame developers and researchers have begun to focus on the use of biometric measurements as part of videogame development and play. Biometrics (e.g., heart rate, respiration, brain activity, galvanic skin response) offer a way to understand the player experience as well as a means for developing videogames that respond to a players current state (bored, excited, afraid etc.). The current project will involve building a videogame that responds in real time to the players state of mind.

Research activities undertaken during the project e.g. data gathering,

  • Literature Review
  • Software Development
  • Report Writing

Expected outcomes, applications and/or benefits

A videogame that responds in real time to the players state of mind.

A written report detailing the design process and the observed outcomes.

Public promotion of the student’s work in a real world setting.

Publication opportunities.

Pathway into Honours.

Collaboration with existing researchers and HDR students in the Games Research and Interaction Design Lab.

Required student skills/experience

Literature search and writing skills and/or Software design and development.

Duration of project

12 weeks: mid November to late February (flexible)

Number of hours: 20-30 hours per week

Study level
Vacation research experience scholarship
Supervisors
QUT
Organisational unit

Science and Engineering Faculty

Research area

Computer Science

Keywords
game, biometrics, software
Contact
Contact the supervisor for more information