Overview
Topic status: We're looking for students to study this topic.
The broad program of research is concerned with understanding the structure and predictors of the videogame play experience.
Key issues to be explored include:
- the characteristics of people (personality, play style etc.) that influence preferred game type and game experience
- how player types (and people's motivations to play) can best be modelled
- the features of games that influence game experience, and
- the most valid and reliable means of measuring game experience
- how the play experience differs when using alternative/intuitive control devices (e.g., Wii, Kinect, Move).
The goal is to create a descriptive model of the game experience, which will have implications for:
- understanding how video games can be used for positive effect (improving well-being, learning, engagement etc.)
- understanding when and for whom games may have a negative effect on players (e.g., sub-groups vulnerable to negative outcomes associated with violent games)
- tailoring game design for specific groups of players and/or broader market appeal
A number of specific projects are available in this space - please get in touch for more details or if you have ideas about other projects.
Further comments: Students will work within QUT's Games and Interactive Entertainment Lab. Our team includes senior research staff and higher degree students working together on related projects. We aim to continue building a supportive and collaborative environment that helps everyone in our team achieve the best outcomes they can in their research. We have a dedicated laboratory with a range of high-end gaming equipment set up for experimental and observational research.
- Study level
- PhD, Masters, Honours
- Supervisors
- QUT
- Organisational unit
Science and Engineering Faculty
- Research area
- Keywords
- gaming
- Contact
- Please contact the supervisor.