Units
Entertainment Project 2: Production
Unit code: KXB303
Contact hours: 3 per week
Credit points: 12
Information about fees and unit costs
The aim of this unit is to enable you to take responsibility at an advanced level as part of a group for the delivery of a real world entertainment project. The advanced experience and skills gained from this project build upon the skills and knowledge developed in your course, and are designed to contribute towards your increased confidence as a professional producer in the Entertainment Industries.
Availability
| Semester | Available |
|---|---|
| 2013 Semester 2 | Yes |
Sample subject outline - Semester 2 2013
Note: Subject outlines often change before the semester begins. Below is a sample outline.
Rationale
This unit is the second of two capstone units for students in the Entertainment Industries degree and is designed to build upon the pre-production knowledges, skills and orientations gained in the unit KXB302. Students participate in a real world entertainment project involving an industry partner. The unit covers the production phase of an entertainment project during which the project is delivered and assessed. Students will be entrusted with a high degree of responsibility in order to ensure that the project is completed to a pre-professional standard.
Aims
The aim of this unit is to enable you to take responsibility as part of a group for the delivery of a real world entertainment project. The advanced experience and skills gained from this project build upon the skills and knowledges developed in your course, and are designed to contribute towards your increased confidence as a professional producer in the Entertainment Industries.
Objectives
On completion of this unit you should be able to:
1. Take responsibility for producing a complete entertainment project.
2. Apply sophisticated problem solving techniques.
3. Evaluate and reflect upon the outcomes of a project using advanced critical abilities.
4. Demonstrate professional behaviour and productive engagement with your team, QUT supervisor and industry partner.
Content
The unit addresses content relevant to the real world production phase for an entertainment project. This may include, but is not limited to:
* how to fulfil a brief
* project management
* creative team management
* budget management
* effective time management
* effective problem-solving
* balancing creativity and business concerns
* post-project evaluation and reflection.
Approaches to Teaching and Learning
You will work in teams of between 4-7 students depending on the scale of the project. Each student will be supervised by an Entertainment Industries staff member from one of the contributing Faculties to the degree (Creative Industries, Law or Business).
This unit will be taught as a three-hour workshop in which you meet with your supervisor. You will also meet with other teams, your own team members, and with your industry contact as part of your planned hours for this unit.
In the workshops with your supervisor you will report on your progress each week. Your supervisor will provide guidance, information and support.
In the workshops with other teams you will engage in peer learning, comparing notes on your project and exchanging suggestions for solving problems based on your experiences.
In the workshops with your industry contact you will tell them about the work you have been doing and receive their feedback and instructions.
Assessment
LATE ASSIGNMENTS An assignment submitted after the due date without an approved extension will not be marked. If you are unable to complete your assignment on time, you should submit on time whatever work you have done.
Faculty Assessment Information To access complete Creative Industries Faculty Assessment Information please refer to the Blackboard site for this unit.
Grading Scale
You will be awarded a final grade on a 1 to 7 scale.FORMATIVE ASSESSMENT
Description: You will receive formative feedback on your progress in this unit during tutorials and discussions throughout the semester.
Weight 0%
Assessment name:
Oral Presentation
Description:
(Summative and Formative)
You will give a work-in-progress oral report to fellow students, industry partners, and teaching staff. In this assignment you will report on your project progress to date, analyse problems you have encountered and solutions you implemented, and identify key responsibilities you are undertaking.
Relates to objectives:
1, 2
Weight:
30%
Internal or external:
Internal
Group or individual:
Group
Due date:
Mid Semester
Assessment name:
Report
Description:
(Summative and Formative)
Present a report in which you evaluate the success and failure of elements of your project with reference to your understanding of what constitutes successful 48
entertainment, entertainment producing, and entertainment project management. As part of this report you will specify what you recommend should be done differently the next time the project is run. Your report must also include key project documentation and appendices.
Relates to objectives:
3
Weight:
40%
Internal or external:
Internal
Group or individual:
Individual
Due date:
Late Semester
Assessment name:
Demonstration
Description:
(Summative)
Professional behaviour, including punctual attendance and with necessary preparation completed; constructive contributions to all group discussions and presentations throughout semester. Industry partner feedback on your professionalism and your demonstrated producerly skills will be included in this assessment.
Relates to objectives:
4
Weight:
30%
Internal or external:
Internal
Group or individual:
Individual
Due date:
Throughout Semester
Academic Honesty
Academic honesty means that you are expected to exhibit honesty and act responsibly when undertaking assessment. Any action or practice on your part which would defeat the purposes of assessment is regarded as academic dishonesty. The penalties for academic dishonesty are provided in the Student Rules. For more information you should consult the QUT Library resources for avoiding plagiarism.
Resource materials
RECOMMENDED READING
A range of industry magazines, including Variety,THR, B & T, and Encore.
Van der Wagen, L. (2004). Event management for tourism, cultural, business and sporting events.
French's Forest, NSW: Pearson Education. Mshaka, T. S. (2009). Put your dreams first: Handle your entertainment business. New York: Business Plus.
O'Hara, B., & Beard, M. (2009). Establishing a small music, entertainment or arts business. Rosebery, NSW: Wise.
A sample of professional project reports will be made available to you as examplars.
Risk assessment statement
There are no out of the ordinary risks associated with this unit.
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of semester.
Last modified: 10-Jun-2011