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Entertainment Project 1: Preproduction

Unit code: KXB302
Contact hours: 3 per week
Credit points: 12
Information about fees and unit costs

The aim of this unit is to enable you to take responsibility at an advanced level as part of a group for the delivery of a real world entertainment project. The advanced experience and skills gained from this project build upon the skills and knowledges developed in your course, and are designed to contribute towards your increased confidence as a professional producer in the Entertainment Industries.


Availability
Semester Available
2013 Semester 1 Yes

Sample subject outline - Semester 1 2013

Note: Subject outlines often change before the semester begins. Below is a sample outline.

Rationale

This unit is designed as the first of two capstone units for students in the Entertainment Industries degree. They apply the knowledges, skills and orientations acquired during their study in a real world entertainment project involving an industry partner. The unit covers the initial pre-production phase during which the project is researched and developed. Students will be entrusted with a high degree of responsibility in order to ensure that the project is completed to a professional standard.

Aims

The aim of this unit is to enable you to take responsibility as part of a group for the pre-production phase of a real world entertainment project. The advanced experience and skills gained from this project build upon the skills and knowledges developed in your course, and are designed to contribute towards your increased confidence as a producer in the Entertainment Industries.

Objectives

On completion of this unit you should be able to:
1. Integrate your audience research skills into the creation of an entertainment project proposal.
2. Make a critically-informed judgement as to a suitable entertainment project within a brief.
3. Employ your project management skills at an advanced level in order to complete all preproduction work on your entertainment project.
4. Balance your creative and business skills in the development of your entertainment project.
5. Demonstrate professional behaviour and productive engagement with your team, QUT supervisor and industry partner.

Content

The unit addresses content relevant to the real world pre-production phase for an entertainment project. This may include, but is not limited to:
* how to work within the brief
* how to make judgements in relation to the brief
* audience research and awareness
* project development
* the sourcing of finance
* the preparation of budgets
* the assembly and organisation of a creative team
* the preparation of all documentation
* project management preparation

Approaches to Teaching and Learning

You will work in teams of between 4-7 students depending on the scale of the project. Each student will be supervised by an Entertainment Industries academic staff member from one of the contributing Faculties to the degree (Creative Industries, Law or Business).

This unit will be taught as a three hour workshop in which you meet with your supervisor. You will also meet with other teams, your own team members, and with your industry partner as part of your planned hours for this unit.

In the workshops with your supervisor you will report on your progress each week. Your supervisor will provide guidance, information and support.

In the workshops with other teams you will engage in peer learning, comparing notes on your project and exchanging suggestions for solving problems based on your experiences.

In the workshops with your industry partner you will tell them about the work you have been doing and receive their feedback and instructions.

Assessment

LATE ASSIGNMENTS
An assignment submitted after the due date without an approved extension will not be marked. If you are unable to complete your assignment on time, you should submit on time whatever work you have done.

Faculty Assessment Information
To access complete Creative Industries Faculty Assessment Information please refer to the Blackboard site for this unit.

Grading Scale
You will be awarded a final grade on a 1 to 7 scale.FORMATIVE ASSESSMENT
Description: You will receive formative feedback on your progress in this unit during tutorials and discussions throughout the semester. Weight 0%

Assessment name: Report
Description: (Summative and Formative)
Present a business case explaining the nature of your entertainment project and the audience for it, and applying your business skills to demonstrate that it is commercially feasible.
Relates to objectives: 1, 2
Weight: 40%
Internal or external: Internal
Group or individual: Individual
Due date: Mid Semester

Assessment name: Professional Plans
Description: (Summative and Formative)
All required documentation for the entertainment project on which your team is working.
Relates to objectives: 3, 4
Weight: 40%
Internal or external: Internal
Group or individual: Group
Due date: Late Semester

Assessment name: Demonstration
Description: (Summative)
Professional behaviour, including punctual attendance at all meetings and with necessary preparation completed; positive contributions to all group discussions; completion of all agreed work, including oral presentations throughout the semester. Industry partner feedback on your professionalism will be included in this assessment.
Relates to objectives: 5
Weight: 20%
Internal or external: Internal
Group or individual: Individual
Due date: Throughout Semester

Academic Honesty

Academic honesty means that you are expected to exhibit honesty and act responsibly when undertaking assessment. Any action or practice on your part which would defeat the purposes of assessment is regarded as academic dishonesty. The penalties for academic dishonesty are provided in the Student Rules. For more information you should consult the QUT Library resources for avoiding plagiarism.

Resource materials

RECOMMENDED READING

A range of industry magazines, including Variety,THR, B & T, and Encore.

Van der Wagen, L. (2004). Event management for tourism, cultural, business and sporting events. French's Forest, NSW: Pearson Education.
Mshaka, T. S. (2009). Put your dreams first: Handle your entertainment business. New York: Business Plus.
O'Hara, B., & Beard, M. (2009). Establishing a small music, entertainment or arts business. Rosebery, NSW: Wise.

A selection of professional project proposals will be made available to you as exemplars.

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Risk assessment statement

There are no out of the ordinary risks associated with this unit.

Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of semester.

Last modified: 10-Jun-2011