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Virtual Environments

Unit code: KNB222
Credit points: 12
Information about fees and unit costs

3D Virtual Environments are continuing to be adopted by a wide range of industries providing artists with many more creative outlets and employment opportunities. By learning how to apply their 3D skills to the development of a virtual environment, students are making themselves more versatile as future animators, designers and creative practitioners. This unit builds on the fundamental skills developed in the prerequisite unit (Real-Time 3D Computer Graphics) allowing students to develop a major work for public exhibition.


Availability
Semester Available
2013 Semester 2 Yes

Sample subject outline - Semester 2 2013

Note: Subject outlines often change before the semester begins. Below is a sample outline.

Rationale

3D Virtual Environments are continuing to be adopted by a wide range of industries providing artists with many more creative outlets and employment opportunities. By learning how to apply their 3D skills to the development of a virtual environment, students are making themselves more versatile as future animators, designers and creative practitioners. This unit builds on the fundamental skills developed in the prerequisite unit (Real-Time 3D Computer Graphics) allowing students to develop a major work for public exhibition.

Aims

This unit aims to provide students with an opportunity to experiment with real-time 3D technologies and Virtual Environments through creative practice. Students are encouraged to include elements of interactivity, explore a range of platforms, technologies and software to further experiment with the possibilities from recent advances in real-time 3D computer graphics.

Objectives

On completion of this unit you should be able to:
1. Analyse and determine production requirements in response to a project brief
2. Use real-time 3D technologies to pre-visualise and communicate to peers the intended creative response to a project brief
3. Utilise the principles and techniques of photogrammetry for the purpose of constructing a virtual environment
4. Design and construct 3D virtual environments suitable for use in a visual effects shot or sequence

Content

The unit extends content delivered in earlier units such perception, presence and immersion in Virtual Environments by applying it to Virtual Environments case studies. You will also explore theories and applications of advanced Real-time modeling, and prototype development. You will apply this understanding in practical classes, which will involve some skill development and execution.

Approaches to Teaching and Learning

This design studio unit will support you to develop skills in design and problem solving through hands-on project-development. You will devise suitable projects, in consultation with staff, which require the development of the skills appropriate to this level of the course. These projects will provide the learning vehicle for the pursuit of the aims of the unit,. Learning will occur through experiential exercises and self-directed research. Structured discussion, critical reviews and feedback sessions, and meetings with both your peers and staff during the development of your projects will also support your learning.

Assessment

strong>LATE ASSIGNMENTS
An assignment submitted after the due date without an approved extension will not be marked. If you are unable to complete your assignment on time, you should submit on time whatever work you have done.

Faculty Assessment Information
To access complete Creative Industries Faculty Assessment Information please refer to the Blackboard site for this unit.
FORMATIVE ASSESSMENT
Description: You will engage in critique sessions where you, your colleagues, academic staff and visitors will discuss issues arising in the development and resolution of designs, and provide feedback.
Weight: 0%

SUMMATIVE ASSESSMENT
You will be awarded a final grade on a 1 to 7 scale.

Assessment name: Laboratory/Practical
Description: You will construct a 3D virtual environment suitable for use in a visual effects shot or sequence using appropriate production techniques, technologies and workflow. You will include a reflective analysis of your work and a breakdown of your production process.
Relates to objectives: 3, 4
Weight: 60%
Internal or external: Internal
Group or individual: Individual
Due date: End of Semester

Assessment name: Project (applied)
Description: In response to a project brief, you will analyse the project requirements and justify the intended course of action using written, oral and visual communication strategies
Relates to objectives: 1, 2
Weight: 40%
Internal or external: Internal
Group or individual: Individual
Due date: Mid Semester

Academic Honesty

QUT is committed to maintaining high academic standards to protect the value of its qualifications. To assist you in assuring the academic integrity of your assessment you are encouraged to make use of the support materials and services available to help you consider and check your assessment items. Important information about the university's approach to academic integrity of assessment is on your unit Blackboard site.

A breach of academic integrity is regarded as Student Misconduct and can lead to the imposition of penalties.

Resource materials

Required Text

There is no set text for this unit.

Recommended References

Students are encouraged to locate current journal articles related to their preferred field/application of real-time 3D virtual environments.

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Risk assessment statement

There are no out of the ordinary risks for this unit.

Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of semester.

Last modified: 27-Mar-2013