Units
3D Animation 1
Unit code: KNB124
Credit points: 12
Information about fees and unit costs
In the evolving fields of animation, games and graphical visualisation, you will require new literacies and skills to participate fully in the 3D Computer Graphics production process. By introducing you to principles, processes, methods and theories of modelling; the architecture of 3D graphics; and node based applications, you will gain a foundational understanding of 3D graphics production.
Availability
| Semester | Available |
|---|---|
| 2013 Semester 1 | Yes |
| 2013 Semester 2 | Yes |
Sample subject outline - Semester 2 2013
Note: Subject outlines often change before the semester begins. Below is a sample outline.
Rationale
In the evolving fields of animation, games and graphical visualisation, you will require new literacies and skills to participate fully in the 3D Computer Graphics production process. By introducing you to principles, processes, methods and theories of modelling; the architecture of 3D graphics; and node based applications, you will gain a foundational understanding of 3D graphics production.
Aims
This unit aims to introduce you to the foundations of 3D computer graphics theory and production methods. It will provide you with a solid theoretical understanding of 3D space and the technical skills to create 3D computer generated imagery.
Objectives
On completion of this unit you should be able to:
1. Utilize the theoretical principles of 3D space and visualization.
2. Demonstrate fundamental skills and the application of theoretical knowledge of 3D design, polygon modelling, texturing, animation, lighting and rendering.
3. Demonstrate the practical processes of animation in 3D software.
4. Apply creative and analytical skills in completion of a 3D Project in response to a Brief.
Content
This unit addresses content such as understanding 3D space; 3D polygonal modelling; UV mapping and texturing techniques; 3D software architecture; expression driven and procedural animation; basic programming theory and its applications; and using scripting to improve workflows. Through the combination of theory and practice, this unit supports the application of concepts and skills; using 3D software for the production of 3D computer graphics.
Approaches to Teaching and Learning
This unit will incorporate studio-based learning supported by a series of lectures. During the studio sessions you will undertake a series of exercises designed to teach you the technical skills required for 3D production. The supporting lecture series will cover both theoretical and technical aspects of 3D graphics and production.
Assessment
LATE ASSIGNMENTS
An assignment submitted after the due date without an approved extension will not be marked. If you are unable to complete your assignment on time, you should submit on time whatever work you have done.
Faculty Assessment Information
To access the Creative Industries Faculty Assessment Information see the Blackboard site for this unit. FORMATIVE ASSESSMENT
You will receive formative feedback on your progress in this unit during tutorials and discussions throughout the semester. Weight: 0%
You will be awarded a final grade on a 1 to 7 scale.
Assessment name:
Laboratory/Practical
Description:
In direct response to a supplied project brief you will complete a 3D project that demonstrates the skill set applicable to 3D work-flow.
Relates to objectives:
1, 2, 3, 4
Weight:
40%
Internal or external:
Internal
Group or individual:
Individual
Due date:
Late Semester
Assessment name:
Producation Project (applied)
Description:
This is a 3D project that requires you to demonstrate fundamental skills and the application of theoretical knowledge of 3D design, polygon modelling, texturing, animation, lighting and rendering.
Relates to objectives:
1, 2, 3, 4
Weight:
60%
Internal or external:
Internal
Group or individual:
Individual
Due date:
End of Semester
Academic Honesty
QUT is committed to maintaining high academic standards to protect the value of its qualifications. To assist you in assuring the academic integrity of your assessment you are encouraged to make use of the support materials and services available to help you consider and check your assessment items. Important information about the university's approach to academic integrity of assessment is on your unit Blackboard site.
A breach of academic integrity is regarded as Student Misconduct and can lead to the imposition of penalties.
Resource materials
strong>Required Text
There is no set text for this unit.
Recommended References
Derashshani, D.2009. Introducing maya 2009.Indianapolis, IN : Whiley Publishing
Giambruno, M. 2002. 3D graphics and animation, second edition.USA: New Riders
Keller. E. 2009. Mastering maya 2009. Indianapolis, IN : Whiley Publishing
Watkins, A. 2006. Introduction to 3D graphics and animation using maya.Boston Massachusetts: Charles River Media
Risk assessment statement
There are no out of the ordinary risks for this unit.
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of semester.
Last modified: 27-Mar-2013