Units
Audio / Visual Interaction
Unit code: KMB216
Credit points: 12
Information about fees and unit costs
The ability to build custom audio/video performance and composition systems enables digital media artists to create unique interactive works. Graphical development environments are an ideal entry point for creating these systems as they enable rapid prototyping of ideas and do not require in depth knowledge of computer coding. This unit gives you a grounding in the concepts required to build interactive media works.
Availability
| Semester | Available |
|---|---|
| 2013 Semester 1 | Yes |
Sample subject outline - Semester 1 2013
Note: Subject outlines often change before the semester begins. Below is a sample outline.
Rationale
The ability to build custom audio/video performance and composition systems enables digital media artists to create unique interactive works. Graphical development environments are an ideal entry point for creating these systems as they enable rapid prototyping of ideas and do not require in depth knowledge of computer coding. This unit gives you a grounding in the concepts required to build interactive media works.
Aims
This unit aims to enable you to design and implement custom audio/video software for live performances and/or installations.
Objectives
On completion of this unit you should be able to:
1. Describe digital media formats and control protocols.
2. Explain signal flow and control logic.
3. Apply data abstractions necessary for interactive media works.
4. Build custom systems that manipulate digital audio and/or video in real time.
5. Provide constructive feedback to other students on their work.
Content
This unit examines the fundamental parameters of digital sound and video. The graphical development environment MAX/MSP and Jitter will be used to introduce concepts and skills required to build customised performance and composition systems that manipulate digital audio and/or video.
Approaches to Teaching and Learning
This unit will make use of lectures that will cover the underlying principals of digital media manipulation and tutorials that will put these principals into action using Max/MSP and Jitter software. Collaborative learning techniques will also be employed through the use of peer discussion forums. Wider user community resources such as web based forums and tutorials will also be used.
Assessment
LATE ASSIGNMENTS
An assignment submitted after the due date without an approved extension will not be marked. If you are unable to complete your assignment on time, you should submit on time whatever work you have done.
Faculty Assessment Information
To access the Creative Industries Faculty Assessment Information see the Blackboard site for this unit.FORMATIVE ASSESSMENT
Description: You will receive formative feedback on your progress in this unit during tutorials and in class and online discussions throughout the semester. Weight 0%
Assessment name:
Tutorial Exercises/Quiz/Test
Description:
(Summative and Formative) Practical exercises designed to build skills using MAX/MSP/Jitter and to aid in the understanding of digital media concepts. There is a requirement to upload exercise answers to a weekly class forum and to critique other students' work.
Relates to objectives:
1, 2, 3 and 5
Weight:
20%
Internal or external:
Internal
Group or individual:
Individual
Due date:
Throughout Semester
Assessment name:
In-class Examination
Description:
(summative and formative) Class test on digital media concepts, programming concepts and software operation.
Relates to objectives:
1, 2, 3
Weight:
20%
Internal or external:
Internal
Group or individual:
Individual
Due date:
Mid Semester
Assessment name:
Assignment Demonstration
Description:
(summative) Using Max/MSP and Jitter, build a performance/installation environment that manipulates media audio and/or video through sampling/synthesis/signal processing.
Relates to objectives:
3 and 4
Weight:
60%
Internal or external:
Internal
Group or individual:
Individual
Due date:
End of Semester
Academic Honesty
QUT is committed to maintaining high academic standards to protect the value of its qualifications. To assist you in assuring the academic integrity of your assessment you are encouraged to make use of the support materials and services available to help you consider and check your assessment items. Important information about the university's approach to academic integrity of assessment is on your unit Blackboard site.
A breach of academic integrity is regarded as Student Misconduct and can lead to the imposition of penalties.
Resource materials
Required Text
Max/MSP/Jitter Reference Manuals and Tutorials (available as free downloads from http://www.cycling74.com)
Recommended References
http://www.cycling74.com
Roads, C. 1994. The computer music tutorial Cambridge, Mass: MIT Press
Russ, M. 2004. Sound synthesis and sampling, Boston: Focal Press
Dodge, C. and Jerse, T. 1997 Computer music: synthesis, composition, and performance, New York : Schirmer Books
Loy, G. 2006. Musimathics: The Mathematical Foundations of Music Mass: MIT Press
Loy, G. 2007. Musimathics, Volume 2: The Mathematical Foundations of Music Mass: MIT Press
Weynand, D. 2004. How Video Works [electronic resource] Burlington : Elsevier
Jack, K. 2004. Video Demystified [electronic resource] Burlington : Elsevier
Risk assessment statement
There are no out-of-the-ordinary risks for this unit.
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of semester.
Last modified: 14-Aug-2012