Units
Tangible Media
Unit code: KIB314
Contact hours: 3 per week
Credit points: 12
Information about fees and unit costs
This unit extends the understandings of tangible media interfaces and applications gained in the embodied media unit. In this unit students will develop a tangible media project from concept through to design, production, evaluation, and exhibition. Theoretical understandings on tangible media object design, interaction and installation gained through lectures will be supplemented with production skills in workshops, and applied to the development of tangible media works in design studios. Finished works will be displayed in a final exhibition where members of the public will interact with them.
Availability
| Semester | Available |
|---|---|
| 2013 Semester 2 | Yes |
Sample subject outline - Semester 2 2012
Note: Subject outlines often change before the semester begins. Below is a sample outline.
Rationale
The design and production of computational and interactive media forms requires theoretical knowledge and an understanding of the processes that underpin the tangible as well as the embodied ways in which people interact with such systems. Therefore, it is important for you to build upon previous studies in embodied interfaces and extend these studies into the field of tangible media.
Aims
The aim of this unit is to expand upon studies in embodied interaction. The unit will also provide the context for you to develop an in-depth knowledge of tangible media through the production of an advanced tangible media design project.
Objectives
On completion of this unit you should be able to:
1. Demonstrate a knowledge of the theoretical aspects of tangible media by applying them to the production of design outcomes
2. Develop and identify project concepts supported by knowledge of the field
3. Develop plans and designs for tangible media projects
4. Understand and apply technologies involved in the creation of tangible media outcomes
5. Implement designs suitable for public exhibition/use
6. Develop methodologies for evaluating design outcomes
7. Effectively engage in critiques of your own and others' work
8. Sustain a self-directed line of inquiry through your own practice
Content
As a studio-based unit, it primarily focuses on content related to the design and realization of tangible media projects, including associated design and production methodologies. Practical skills and techniques addressed will be based on the specifics and requirements of your design project, and will build upon and extend the material covered in the prerequisite sequence of units.
Approaches to Teaching and Learning
This is a studio-based unit where you will develop skills in design and problem solving by working on an authentic design project. Each year staff will devise suitable project briefs that provide a context for your design practice and learning.
Studios may be delivered through workshops, seminars, critiques, special guest lectures, field trips, experiential exercises and self directed studio learning. It is important for you to realise that studio relies upon your motivation to explore specific design problems and potential solutions, as well as pursue self-directed lines of inquiry.
Assessment
LATE ASSESSMENT ITEMS
An assessment item submitted after the due date without an approved extension will not be marked. If you are unable to complete your assignment on time and you do not have an approved extension, you should submit on time whatever work you have done.
Faculty Assessment Information
To access complete Creative Industries Faculty Assessment Information please refer to the Blackboard site for this unit.FORMATIVE ASSESSMENT
Description: You will engage in critique sessions where you, your colleagues, and academic staff and visitors will discuss issues arising in the development and resolution of designs. You will also be required to attend progress reviews with teaching staff. These reviews will require you to present your progress towards the summative assessment items, and will provide you with an avenue for dialogue with teaching staff and feedback on your work. Objectives 7, 8.
Weight: 0%
Assessment name:
Prototype Evaluation
Description:
This assessment requires you to create a functional prototype based on the project proposal in assessment 1; a methodology for testing and evaluating this prototype; and the documented outcomes of this evaluation.
Relates to objectives:
1, 4, 6, 7 & 8
Weight:
40%
Internal or external:
Internal
Group or individual:
Individual
Due date:
Mid Semester
Assessment name:
Tangible Media Project
Description:
You will produce a resolved tangible media project ready for public exhibition/use.
This includes a presentation to academic staff and peers in a seminar held at the end of semester; high quality project documentation; and the inclusion of the work in an end of year exhibition.
Relates to objectives:
1 to 8
Weight:
60%
Internal or external:
Internal
Group or individual:
Individual
Due date:
End of Semester
Academic Honesty
QUT is committed to maintaining high academic standards to protect the value of its qualifications. To assist you in assuring the academic integrity of your assessment you are encouraged to make use of the support materials and services available to help you consider and check your assessment items. Important information about the university's approach to academic integrity of assessment is on your unit Blackboard site.
A breach of academic integrity is regarded as Student Misconduct and can lead to the imposition of penalties.
Resource materials
There is no set text for this unit. Appropriate references relevant to the projects undertaken will be provided by the unit coordinator.
Recommended References
Dourish, P. (c2001.) Where the action is: the foundations of embodied interaction. Cambridge, MA.: MIT Press
Igoe, T. (2007) Making things talk: [practical methods for connecting physical objects]. North Sebastopol, CA.: O'Reilly Media
O'Sullivan, D. and T. Igoe (2004) Physical computing : sensing and controlling the physical world with computers. Boston, MA.: Thomson
Wilson, S. (2002) Information arts: intersections of art, science, and technology. Cambridge, MA.: MIT Press
Risk assessment statement
There are no out of the ordinary risks associated with this unit.
Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of semester.
Last modified: 30-May-2012