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Multi-Platform Sound Design

Unit code: KMB252
Contact hours: 3 per week
Credit points: 12
Information about fees and unit costs

This unit builds on previous sound design knowledge and uses a range of tools to design and develop sound content for multi platform television, mobile phones, web, games, virtual worlds and social networks. Students gain an understanding of a variety of working methods and delivery formats and develop practical skills essential to successful collaboration and creation.


Availability
Semester Available
2013 Semester 1 Yes

Sample subject outline - Semester 1 2013

Note: Subject outlines often change before the semester begins. Below is a sample outline.

Rationale

As methods of media content delivery change, industries are developing around alternative story-telling methods. It becomes increasingly necessary for creative practitioners to be aware of the potential for engagement with these expanding industries. This unit builds upon your existing sound design awareness and technology abilities, and equips you for working within the specific demands of the new media.

Aims

The unit aims to build on skills and knowledge necessary to produce sound content for multiplatform television, games, virtual worlds, mobile devices and social networks. You will extend practical skills in sound design and delivery into a variety of linear and non-linear formats.

Objectives

On completion of this unit you should be able to:
1. Employ critical insight into the use of sound in a wide range of media;
2. Use sound as a storytelling device in a range of applicable formats;
3. Develop data and time management systems;
4. Apply a range of interactive systems and programs;
5. Produce and integrate sound components in a multi platform project.

Content

This unit addresses content such as:

  • computer-assisted sound design

  • the role of sound in non-linear structures

  • the effect and affect of sound in multi platform production

  • the range of sound tools used in multimedia production
  • Approaches to Teaching and Learning

    This unit is delivered in a flexible mode by a combination of lectures and tutorials/workshops.

    Assessment

    LATE ASSIGNMENTS
    An assignment submitted after the due date without an approved extension will not be marked. If you are unable to complete your assignment on time, you should submit on time whatever work you have done.Students will be provided with regular oral and written feedback.

    Assessment name: Online Quiz
    Description: (Formative and Summative) Written test.
    Relates to objectives: 1 & 2
    Weight: 30%
    Internal or external: Internal
    Group or individual: Individual
    Due date: Mid Semester

    Assessment name: Problem Solving Task
    Description: Practical sound design tasks completed in class.
    Relates to objectives: 1, 2 & 3
    Weight: 30%
    Internal or external: Internal
    Group or individual: Individual
    Due date: Throughout Semester

    Assessment name: Recorded/rendered creativework
    Description: Practical sound project and written report.
    Relates to objectives: 1,2,3,4 & 5
    Weight: 40%
    Internal or external: Internal
    Group or individual: Individual
    Due date: End Semester

    Academic Honesty

    QUT is committed to maintaining high academic standards to protect the value of its qualifications. To assist you in assuring the academic integrity of your assessment you are encouraged to make use of the support materials and services available to help you consider and check your assessment items. Important information about the university's approach to academic integrity of assessment is on your unit Blackboard site.

    A breach of academic integrity is regarded as Student Misconduct and can lead to the imposition of penalties.

    Resource materials

    Readings deemed essential by the teaching staff will be available on the unit Blackboard site under the Course Materials Database.

    Childs, G.W (2007) Creating Music and Sound for Games: Thompson Course Technology
    Collins, K. 2008. Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. Cambridge: MIT Press
    Moylan, W. 2002. The Art of Recording: Understanding and Crafting the Mix. Amsterdam and London: Focal Press.
    Purcell, J. 2007. Dialogue Editing for Motion Pictures. Oxford: Focal Press.
    Sonnesnchein, D. 2001. Sound Design. Studio City: Michael Wiese Productions.
    Weis, E. and Belton, J. 1985. Film Sound: Theory and Practice. New York: Columbia University Press.
    Yewdall, D. 2007. Practical Art of Motion Picture Sound. Oxford: Focal Press.

    Required resources:
    Blank media (USB flashdrive) for assessment delivery
    Enclosed headphones with 6.5mm to 3.5mm adaptor

    Recommended resources:
    Portable hard disk (USB/FireWire) or USB flashdrive for project backup

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    Risk assessment statement

    · Excessive noise in confined spaces can damage hearing. Exposure to such noise should be brief and controlled
    · Personal injury is possible from incorrectly lifting heavy electronic or acoustic instruments or equipment
    · The use of electronic instruments and equipment may cause electrocution if handled incorrectly or an electrical fault occurs. Always ensure your equipment has been regularly tested by a qualified electrician
    · Musical, electrical and computer equipment is prone to failure. Any loss of time for such failures should be accounted for in your planning.
    · Safety of data storage can never be fully guaranteed. You are required to take all steps necessary to ensure continuity of your data.

    QUT has a formal risk assessment process which can be used to determine the types or risks and how you should handle them.

    Disclaimer - Offer of some units is subject to viability, and information in these Unit Outlines is subject to change prior to commencement of semester.

    Last modified: 05-Nov-2012