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Structures

QUT Course Structure

Bachelor of Games & Interactive Entertainment Course Structure 2012 onwards

The course consists of four blocks of studies

Block A: Core Studies (7 units including a 24 credit point Project)

Block B: Major (8 units) selected from Animation; Games Design; Sotware Technologies

Block C: Minor (4 units)

Block D: Electives (4 units)

The Cooperative Education Programs are replacements for general IT electives

Year 1, Semester 2

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Year 2, Semester 1

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Year 2, Semester 2

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Year 3, Semester 1

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Year 3, Semester 2

Block B or Block C or Block D Unit

Block B or Block C or Block D Unit

Note: Coop Ed students replace INB380 with INS011 and INS012